Post by Frank on May 27, 2010 10:47:39 GMT -5
"Behold," the Crippled God whispered, "the House of Chains."
The Jaghut's lone functioning eye narrowed. "What -- what have you done?"
"No longer an outsider, Gethol. I would ... join the game. And look more carefully. The role of Herald is ... vacant."
Gethol grunted. "More than just the Herald..."
"Indeed, these are early days. Who, I wonder, will earn the right of King in my House? Unlike Hood, you see, I welcome personal ambition. Welcome independent thought. Even acts of vengeance.
"The Deck of Dragons will resist you, Chained One. Your house will be .. assailed."
"It was ever thus. You speak of the Deck as an entity, but it's maker is dust, as we both know. There is no-one who can control it. Witness the resurrection of the House of Shadows. A worthy precedent. Gethol, I have need of you. I embrace your ... flaws. None in my House of Chains shall be whole, in flesh or in spirit. Look upon me, look upon this broken, battered figure -- my House reflects what you see before you. Now cast your gaze upon the world beyond, the nightmare of pain and failure that is the mortal realm. Very soon, my followers shall be legion. Do you doubt that? Do you?"
The Jaghut was silent for a long time, then he growled "The House of Chains has found it's Herald. What would you have me do?"
You are Gethol, the Herald in Chains. As a Jaghut, you are in constant danger from the genocidal T'lan Imass, who have vowed to exterminate your people. Ages ago, you sought refuge by becoming the Herald of Death. But Hood cast you out of High House Death after you sought revenge from a mortal who affronted you. Desperate to escape the T'lan Imass who interceded in your attempt at retribution and pursue you even now, you accepted the position of Herald in Chains from the Crippled God.
The T'lan Imass currently stand in opposition to the House of Chains, but other agents of the Crippled God seek to take control of the First Throne and with it, domination over the T'lan Imass. Should they succeed, your position within the House of Chains will become untenable, and you will be without the protection of an immortal patron for the first time in aeons.
Enough. The House of Chains is without a King. You once believed that the safest route would be to stay on the sidelines of the struggle for the throne, but it is becoming all the more evident that only as the King in Chains can you guarantee your continued safety.
To claim the throne, you must eliminate all rival members of the House of Chains. The Crippled God welcomes your ambitions to the throne, but you must earn the kingship. Other members of the House of Chains are vying for the same throne, and last survivor of the conflict will earn the position of the King in Chains. The Crippled God takes great delight in this contest, and will grant favours upon those members of the House of Chains who successfully use their powers against other members of the House.
Name: Gethol, Herald in Chains
Powers: Since you are playing your own game here, along with the other members of the House of Chains, you can never designate a clan you join as your primary. However, you can still clan with whomever you want, and you'll probably need to in order to survive. Just don't get caught, because they probably won't believe you're harmless to them and you certainly don't want to be exposed to your fellow House members. After all, the other members want you dead just as much as you do them. And remember, though you can claim to be clanned with anyone, should someone have the power to directly investigate your clan status, you will be revealed as unclanned to them.
Fortunately, you have been given a wide array of powers to use as you see fit. (Unfortunately, all fellow members of your House have identical powers, and they know you have them as well.)
Each Night you can choose one of the following powers (all except power 3 have unlimited uses):
1) You can protect any player of your choice, other than yourself. If you protect another House of Chains member, you will discover his identity.
2) You can block any player of your choice. If you block a House of Chains member, you will discover his identity.
3) You can attempt to kill any player of your choice. You have a maximum of 3 charges of this power. However, this kill will only work on a fellow House of Chains member. If you target any player who is not a member of the House of Chains, the kill fizzles, and you find out nothing about your target. If you target a fellow member, and nothing else interferes with your kill, you will be informed that your kill was successful and which member of the House of Chains you took out. Note that regardless of outcome, you will use up one of your charges each time you make a kill attempt.
4) You can investigate the role or clan (your choice) of any player. If you investigate an House of Chains member, you will discover his identity.
5) You can cloak yourself to all other House of Chains members. By forgoing use of any of your other powers, you can choose to hide your identity for a Night from any other Members in Chains. This means that should you be investigated or protected by another member, they will not find out they specifically targeted a fellow member. If a fellow member blocks you, you will still be cloaked to the blocking member, however, should any other member target you with a different power that same night, they will then discover your identity as the block will take effect in that case. Also, this power only works to hide against other members of the House. It will not have any affect on powers used against you by non-members.
6) Should you be discovered by any of your fellow House members, you will be informed of this fact at Dawn, though you won't know who found you.
One more thing, due to you and your fellow Members in Chains being specially chosen by the Crippled God, he has decided to give each of you extra information in the form of a warning: The Master of the Deck of Dragons is the avowed enemy of the House of Chains, and it is his goal to destroy all members of the House. Until he is killed, you will not be safe.
Win Condition: You win when you are alive and all other members of the House of Chains, as well as the Master of the Deck are dead. At that point, you will ascend and be removed from the game. Your win is non-exclusive to a clan win.
As you are playing your own game here, you cannot nominate a Primary Clan. You may negotiate with other players and pretend to join their clans, and if you do so you will count towards that clan's player limit of four while you are alive.
The Jaghut's lone functioning eye narrowed. "What -- what have you done?"
"No longer an outsider, Gethol. I would ... join the game. And look more carefully. The role of Herald is ... vacant."
Gethol grunted. "More than just the Herald..."
"Indeed, these are early days. Who, I wonder, will earn the right of King in my House? Unlike Hood, you see, I welcome personal ambition. Welcome independent thought. Even acts of vengeance.
"The Deck of Dragons will resist you, Chained One. Your house will be .. assailed."
"It was ever thus. You speak of the Deck as an entity, but it's maker is dust, as we both know. There is no-one who can control it. Witness the resurrection of the House of Shadows. A worthy precedent. Gethol, I have need of you. I embrace your ... flaws. None in my House of Chains shall be whole, in flesh or in spirit. Look upon me, look upon this broken, battered figure -- my House reflects what you see before you. Now cast your gaze upon the world beyond, the nightmare of pain and failure that is the mortal realm. Very soon, my followers shall be legion. Do you doubt that? Do you?"
The Jaghut was silent for a long time, then he growled "The House of Chains has found it's Herald. What would you have me do?"
You are Gethol, the Herald in Chains. As a Jaghut, you are in constant danger from the genocidal T'lan Imass, who have vowed to exterminate your people. Ages ago, you sought refuge by becoming the Herald of Death. But Hood cast you out of High House Death after you sought revenge from a mortal who affronted you. Desperate to escape the T'lan Imass who interceded in your attempt at retribution and pursue you even now, you accepted the position of Herald in Chains from the Crippled God.
The T'lan Imass currently stand in opposition to the House of Chains, but other agents of the Crippled God seek to take control of the First Throne and with it, domination over the T'lan Imass. Should they succeed, your position within the House of Chains will become untenable, and you will be without the protection of an immortal patron for the first time in aeons.
Enough. The House of Chains is without a King. You once believed that the safest route would be to stay on the sidelines of the struggle for the throne, but it is becoming all the more evident that only as the King in Chains can you guarantee your continued safety.
To claim the throne, you must eliminate all rival members of the House of Chains. The Crippled God welcomes your ambitions to the throne, but you must earn the kingship. Other members of the House of Chains are vying for the same throne, and last survivor of the conflict will earn the position of the King in Chains. The Crippled God takes great delight in this contest, and will grant favours upon those members of the House of Chains who successfully use their powers against other members of the House.
Name: Gethol, Herald in Chains
Powers: Since you are playing your own game here, along with the other members of the House of Chains, you can never designate a clan you join as your primary. However, you can still clan with whomever you want, and you'll probably need to in order to survive. Just don't get caught, because they probably won't believe you're harmless to them and you certainly don't want to be exposed to your fellow House members. After all, the other members want you dead just as much as you do them. And remember, though you can claim to be clanned with anyone, should someone have the power to directly investigate your clan status, you will be revealed as unclanned to them.
Fortunately, you have been given a wide array of powers to use as you see fit. (Unfortunately, all fellow members of your House have identical powers, and they know you have them as well.)
Each Night you can choose one of the following powers (all except power 3 have unlimited uses):
1) You can protect any player of your choice, other than yourself. If you protect another House of Chains member, you will discover his identity.
2) You can block any player of your choice. If you block a House of Chains member, you will discover his identity.
3) You can attempt to kill any player of your choice. You have a maximum of 3 charges of this power. However, this kill will only work on a fellow House of Chains member. If you target any player who is not a member of the House of Chains, the kill fizzles, and you find out nothing about your target. If you target a fellow member, and nothing else interferes with your kill, you will be informed that your kill was successful and which member of the House of Chains you took out. Note that regardless of outcome, you will use up one of your charges each time you make a kill attempt.
4) You can investigate the role or clan (your choice) of any player. If you investigate an House of Chains member, you will discover his identity.
5) You can cloak yourself to all other House of Chains members. By forgoing use of any of your other powers, you can choose to hide your identity for a Night from any other Members in Chains. This means that should you be investigated or protected by another member, they will not find out they specifically targeted a fellow member. If a fellow member blocks you, you will still be cloaked to the blocking member, however, should any other member target you with a different power that same night, they will then discover your identity as the block will take effect in that case. Also, this power only works to hide against other members of the House. It will not have any affect on powers used against you by non-members.
6) Should you be discovered by any of your fellow House members, you will be informed of this fact at Dawn, though you won't know who found you.
One more thing, due to you and your fellow Members in Chains being specially chosen by the Crippled God, he has decided to give each of you extra information in the form of a warning: The Master of the Deck of Dragons is the avowed enemy of the House of Chains, and it is his goal to destroy all members of the House. Until he is killed, you will not be safe.
Win Condition: You win when you are alive and all other members of the House of Chains, as well as the Master of the Deck are dead. At that point, you will ascend and be removed from the game. Your win is non-exclusive to a clan win.
As you are playing your own game here, you cannot nominate a Primary Clan. You may negotiate with other players and pretend to join their clans, and if you do so you will count towards that clan's player limit of four while you are alive.