Post by Frank on Aug 12, 2010 13:05:05 GMT -5
Welcome to the game; you are the Inexperienced Religious Figure
ALIGNMENT: Town
GENERIC: Investigator
WIN CONDITION: All Scum and malicious third-parties (if any) have been vanquished.
BACKGROUND:
You have come here fresh out of religious training, young and idealistic and bursting with faith in a denominationally-nonspecific higher being. Some years ago, your mentor, an Older Religious Figure Having a Crisis of Faith, came to this cabin to do battle with the last set of monstrous Demons to plague central Michigan; the last you ever heard from him was the letter he left you informing you of his decision to go.
Well, if the Demons have returned, you have total confidence in your ability to pick up the sword left behind by your former teacher, and stand against the dark tide that is coming. Let monsters come what may: you will face them with unshakable sense of purpose, iron will, and tremendous physical bravery. They will cower at your coming.
Oh, and if you touch a Demon, you'll die.
Good luck!
POWERS:
1. The power of a denominationally-nonspecific higher being flows through you. Once per Night, you may lay your hands upon another player, and allow this power to flow into them. If they are not a Deadite from the bowels of Hell, nothing at all will happen.
If they are a Deadite of any variety, they will be permanently and divinely marked with a heavenly sign upon their brow, visible to all, indicating that the player you touch is a Deadite. Unfortunately, in leaving the sign, you will be consumed by the heavenly flames that etch this sign, and die. No Deadite is immune to this ability. We offer no assurances that all your enemies are, in fact, Deadites.
ALIGNMENT: Town
GENERIC: Investigator
WIN CONDITION: All Scum and malicious third-parties (if any) have been vanquished.
BACKGROUND:
You have come here fresh out of religious training, young and idealistic and bursting with faith in a denominationally-nonspecific higher being. Some years ago, your mentor, an Older Religious Figure Having a Crisis of Faith, came to this cabin to do battle with the last set of monstrous Demons to plague central Michigan; the last you ever heard from him was the letter he left you informing you of his decision to go.
Well, if the Demons have returned, you have total confidence in your ability to pick up the sword left behind by your former teacher, and stand against the dark tide that is coming. Let monsters come what may: you will face them with unshakable sense of purpose, iron will, and tremendous physical bravery. They will cower at your coming.
Oh, and if you touch a Demon, you'll die.
Good luck!
POWERS:
1. The power of a denominationally-nonspecific higher being flows through you. Once per Night, you may lay your hands upon another player, and allow this power to flow into them. If they are not a Deadite from the bowels of Hell, nothing at all will happen.
If they are a Deadite of any variety, they will be permanently and divinely marked with a heavenly sign upon their brow, visible to all, indicating that the player you touch is a Deadite. Unfortunately, in leaving the sign, you will be consumed by the heavenly flames that etch this sign, and die. No Deadite is immune to this ability. We offer no assurances that all your enemies are, in fact, Deadites.