Post by Frank on Aug 13, 2010 9:01:45 GMT -5
Welcome to the game; you are the Novice Witch
ALIGNMENT: Town
GENERIC: Inventor
WIN CONDITION: All Scum and malicious third-parties (if any) have been vanquished.
BACKGROUND:
You have only recently discovered the art of witchcraft. You are an idealist at heart, and you firmly believe that the power of love, nature, and fluffy puppies can overcome even the darkest of evil magic. Accordingly, when you heard of the demon threat centering on this lonely cabin in the woods, you collected up your best magickal materials and hastened to play your part in the coming battle.
Too bad you didn't read past Page Six of Sabrina's Big Book of Spells; there's some really kick-ass stuff in there.
Ah, well. You have what you have. You are at heart a pacifist, and your goal is to avoid bloodshed wherever possible; accordingly, your powers are supportive and protective in nature.
Good luck!
POWERS:
On any given Night, you may choose to use any of the items below to cast a spell targeting the player of your choice. The spell will permanently consume the item; if you run out of items, you run out of powers.
1. Small Mirror - With this small mirror, you may cast an enchantment on yourself to make you resemble another player. For that Night, any actions targeting you will fail. Any actions targeting your target will affect you instead.
2. Blue Crystal - Use this item and you will be able to observe the player of your choice in his/her travels for that Night, and learn his or her actions.
3. White Powder - With this item, you may cast a spell rendering the player of your choice stronger and more skillful; any actions attempted by this player on the Night after you cast the spell will succeed, even if the player is role-blocked or otherwise prevented from acting (a player operating under the influence of the White Powder will be able to penetrate the illusion generated by the Small Mirror, #1 above). You may use the white powder on yourself, if you wish.
4. Clay Doll - With this item, you may cast a spell that will reveal the role name and generic power description (but not alignment) of a player of your choice. The spell creates a bond between you and the targeted player, such that he or she will know that you have targeted them with an investigative ability.
5. Small, Fragile Flower - Gift a player (including yourself) with this small, fragile flower and that player will be immune to Night kills for one Night at his or her discretion. A full Night of wearing the flower will cause it to wilt. Also note: the flower functions to protect a player only if no other actions are directed against that player during the Night.
6. Incense - There's nothing magical about this stuff; it just stinks. Burn it in your room overnight and the scent will overpower any living being who attempts to target you with any action, repelling them and saving your life. Deadites, being from the bleakest, foulest pits of a Demon Dimension (Newark, NJ, to be specific), don't mind the smell and will not be affected.
ALIGNMENT: Town
GENERIC: Inventor
WIN CONDITION: All Scum and malicious third-parties (if any) have been vanquished.
BACKGROUND:
You have only recently discovered the art of witchcraft. You are an idealist at heart, and you firmly believe that the power of love, nature, and fluffy puppies can overcome even the darkest of evil magic. Accordingly, when you heard of the demon threat centering on this lonely cabin in the woods, you collected up your best magickal materials and hastened to play your part in the coming battle.
Too bad you didn't read past Page Six of Sabrina's Big Book of Spells; there's some really kick-ass stuff in there.
Ah, well. You have what you have. You are at heart a pacifist, and your goal is to avoid bloodshed wherever possible; accordingly, your powers are supportive and protective in nature.
Good luck!
POWERS:
On any given Night, you may choose to use any of the items below to cast a spell targeting the player of your choice. The spell will permanently consume the item; if you run out of items, you run out of powers.
1. Small Mirror - With this small mirror, you may cast an enchantment on yourself to make you resemble another player. For that Night, any actions targeting you will fail. Any actions targeting your target will affect you instead.
2. Blue Crystal - Use this item and you will be able to observe the player of your choice in his/her travels for that Night, and learn his or her actions.
3. White Powder - With this item, you may cast a spell rendering the player of your choice stronger and more skillful; any actions attempted by this player on the Night after you cast the spell will succeed, even if the player is role-blocked or otherwise prevented from acting (a player operating under the influence of the White Powder will be able to penetrate the illusion generated by the Small Mirror, #1 above). You may use the white powder on yourself, if you wish.
4. Clay Doll - With this item, you may cast a spell that will reveal the role name and generic power description (but not alignment) of a player of your choice. The spell creates a bond between you and the targeted player, such that he or she will know that you have targeted them with an investigative ability.
5. Small, Fragile Flower - Gift a player (including yourself) with this small, fragile flower and that player will be immune to Night kills for one Night at his or her discretion. A full Night of wearing the flower will cause it to wilt. Also note: the flower functions to protect a player only if no other actions are directed against that player during the Night.
6. Incense - There's nothing magical about this stuff; it just stinks. Burn it in your room overnight and the scent will overpower any living being who attempts to target you with any action, repelling them and saving your life. Deadites, being from the bleakest, foulest pits of a Demon Dimension (Newark, NJ, to be specific), don't mind the smell and will not be affected.