Post by Frank on Aug 19, 2010 12:14:46 GMT -5
Welcome to the game; you are the Redshirt
ALIGNMENT: Malicious Third-Party
GENERIC: Survivor
WIN CONDITION: You will win if you are in possession of the Necronomicon and one of the last four players alive.
BACKGROUND:
Every horror movie needs a collection of characters whose only purpose is to die, sometimes horribly, as they help the hero toward his/her goal of standing alone atop a pile of dead demons. Ever since the dying started, you've had a sneaking suspicion that you might just be one of those characters... a suspicion that is not at all ameliorated by the fact that, by blind coincidence, you happen to be wearing a nice, cheery red shirt. Your life expectancy is limited, and you have no special powers, abilities, or knowledge relevant to the situation at hand. Still, only the darkest of horror movies end with all the tertiary characters dead: you'll just have to hope this is Scream and not Alien.
Good luck out there!
...
...
OK, is everybody out of the room?
All right, let's talk turkey. You really want to spend the rest of your meager existence being credited as "Person #2" and "Shopkeeper" and "Unlucky Dog Catcher" and waiting around to be gutted, burned, decapitated, eaten, or mated with by a giant insect? Yeah, didn't think so.
Well, the key to your salvation is sitting on a coffee table in plain view - the Necronomicon, Book of the Dead. With it, you can introduce a plot twist so huge it'll make every head spin... well, the heads that are still attached to bodies, that is.
There's only one catch, really. You see, plot etiquette dictates the a lowly Redshirt can't just go and pick up the Book of the Dead... at least, not until the movie gets into its third act.
Any other player in the entire game is free to take the book from its resting place in the common room beginning immediately, but you are not. You'll have to persuade someone to pass it to you... or, if necessary, liberate it. Once you have it, you'll have far more options for handling the situation.
In the meanwhile... try not to die. We're rooting for you.
POWERS:
1. Once per Night, you may target any player. If that player is in possession of the Necronomicon, you will relieve them of the burden. After that, you may put its powers to use. Be aware that some, though not all, of the dangers associated with the book may not apply to you.
2. Should you at any point be among the last ten players standing, you may take the Necronomicon directly from its pedestal if it returns there (you will be subject to being observed doing this, of course).
ALIGNMENT: Malicious Third-Party
GENERIC: Survivor
WIN CONDITION: You will win if you are in possession of the Necronomicon and one of the last four players alive.
BACKGROUND:
Every horror movie needs a collection of characters whose only purpose is to die, sometimes horribly, as they help the hero toward his/her goal of standing alone atop a pile of dead demons. Ever since the dying started, you've had a sneaking suspicion that you might just be one of those characters... a suspicion that is not at all ameliorated by the fact that, by blind coincidence, you happen to be wearing a nice, cheery red shirt. Your life expectancy is limited, and you have no special powers, abilities, or knowledge relevant to the situation at hand. Still, only the darkest of horror movies end with all the tertiary characters dead: you'll just have to hope this is Scream and not Alien.
Good luck out there!
...
...
OK, is everybody out of the room?
All right, let's talk turkey. You really want to spend the rest of your meager existence being credited as "Person #2" and "Shopkeeper" and "Unlucky Dog Catcher" and waiting around to be gutted, burned, decapitated, eaten, or mated with by a giant insect? Yeah, didn't think so.
Well, the key to your salvation is sitting on a coffee table in plain view - the Necronomicon, Book of the Dead. With it, you can introduce a plot twist so huge it'll make every head spin... well, the heads that are still attached to bodies, that is.
There's only one catch, really. You see, plot etiquette dictates the a lowly Redshirt can't just go and pick up the Book of the Dead... at least, not until the movie gets into its third act.
Any other player in the entire game is free to take the book from its resting place in the common room beginning immediately, but you are not. You'll have to persuade someone to pass it to you... or, if necessary, liberate it. Once you have it, you'll have far more options for handling the situation.
In the meanwhile... try not to die. We're rooting for you.
POWERS:
1. Once per Night, you may target any player. If that player is in possession of the Necronomicon, you will relieve them of the burden. After that, you may put its powers to use. Be aware that some, though not all, of the dangers associated with the book may not apply to you.
2. Should you at any point be among the last ten players standing, you may take the Necronomicon directly from its pedestal if it returns there (you will be subject to being observed doing this, of course).