Post by Frank on Aug 31, 2010 11:13:00 GMT -5
Welcome to the game; you are the Librarian
ALIGNMENT: Town
GENERIC: Vanilla
WIN CONDITION: All Scum and malicious third-parties (if any) have been vanquished.
BACKGROUND:
You've been here before. Blood soaks the stones of the streets, the dead rise from their graves, and only one can stand against the vampires - er, demons. And amidst the chaos, a lone librarian, using only his crack research skills and disarming British accent, serves as mentor, advisor, and sage.
You've battled your demons (tall and scaly, not alcoholic), saved the world a few times, and now you are taking a well earned vacation. You are not getting involved in yet another apocalypse. Absolutely, no way, not this time. No more impossible choices, witches, werewolves, or skinny blondes dying and coming back from the dead over and over and over. You are strictly providing a little bit of brain power, nothing else.
Of course, you do know of one spell. You haven't done the reading well enough to know exactly what it does, though, and frankly, you have no business interfering in that way. Those days are over.
POWERS:
1. At the moment, you have no special powers, abilities, or information. However, your sharp analytical skills are likely to come in very handy. Each Night, you will identify (via PM to the moderator) one player that you believe to be non-Town. You may choose the same player on more than one Night. Please note that this ability is not an active power and can not be blocked or in any other way affected by the power(s) of other players.
If, your designated suspect is lynched on the Day following your designation of him/her as your primary suspect, with your vote among the lynching votes, and if (s)he is non-Town, you will gain sufficient confidence in your own competence to attempt the single spell to which you have access.
ADMINISTRATIVE NOTE: Should the Librarian ever place a vote on a non-Town player he has identified as his primary suspect for the Day, and that player is lynched during the same Day, the Librarian will gain the ability to cancel all Night actions.
ALIGNMENT: Town
GENERIC: Vanilla
WIN CONDITION: All Scum and malicious third-parties (if any) have been vanquished.
BACKGROUND:
You've been here before. Blood soaks the stones of the streets, the dead rise from their graves, and only one can stand against the vampires - er, demons. And amidst the chaos, a lone librarian, using only his crack research skills and disarming British accent, serves as mentor, advisor, and sage.
You've battled your demons (tall and scaly, not alcoholic), saved the world a few times, and now you are taking a well earned vacation. You are not getting involved in yet another apocalypse. Absolutely, no way, not this time. No more impossible choices, witches, werewolves, or skinny blondes dying and coming back from the dead over and over and over. You are strictly providing a little bit of brain power, nothing else.
Of course, you do know of one spell. You haven't done the reading well enough to know exactly what it does, though, and frankly, you have no business interfering in that way. Those days are over.
POWERS:
1. At the moment, you have no special powers, abilities, or information. However, your sharp analytical skills are likely to come in very handy. Each Night, you will identify (via PM to the moderator) one player that you believe to be non-Town. You may choose the same player on more than one Night. Please note that this ability is not an active power and can not be blocked or in any other way affected by the power(s) of other players.
If, your designated suspect is lynched on the Day following your designation of him/her as your primary suspect, with your vote among the lynching votes, and if (s)he is non-Town, you will gain sufficient confidence in your own competence to attempt the single spell to which you have access.
ADMINISTRATIVE NOTE: Should the Librarian ever place a vote on a non-Town player he has identified as his primary suspect for the Day, and that player is lynched during the same Day, the Librarian will gain the ability to cancel all Night actions.