Post by Frank on Feb 1, 2012 21:39:03 GMT -5
Holy Hallucination!
I wish it were Robin, but it's not. It's five dehydrated pirates... rehydrated!
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Welcome to the game; you are Rehydrated Dehydrating Pirate Henchman #3
REAL NAME:: Don. Or possibly Steve. Kevin, maybe?
ALIGNMENT: Town
GENERIC: Alignment-Based
WIN CONDITION: All Scum and PFK (if any) are neutralized.
BACKGROUND:
You've never exactly been the brains of any operations. Planning, strategerism, long division - you leave those things to the guys in the fancy suits. You concentrate on your strengths: carrying mysterious crates, falling asleep on guard duty, and getting punched in the face. It's a good living. And if your boss asks you to get all the moisture drained out of you so you can be carted around in powder form and then rehydrated, well... someone has to do it. Right?
You were in Arkham four years ago, and through some combination of luck and more luck, you survived. Your fellow Henchmen were not so lucky, though, and now you find yourself adrift, fending for yourself in a world of much bigger fish.
The Bat seems to be back, though, so maybe your former boss is, too. And even if he's not, there's no shortage of high-level baddies trolling the streets of Gotham. Maybe one of them has an opening for a guy with your skill set.
Just be careful... if you end up accidentally working for Batman, it's going to look really bad on your resume.
POWERS:
Once per game, you may select any player and target them. You may target by Day or by Night. At Dusk or Dawn, respectively, your target will receive moderator confirmation of your role, name, and alignment.
I wish it were Robin, but it's not. It's five dehydrated pirates... rehydrated!
-----------------------------------------------------------------------------
Welcome to the game; you are Rehydrated Dehydrating Pirate Henchman #3
REAL NAME:: Don. Or possibly Steve. Kevin, maybe?
ALIGNMENT: Town
GENERIC: Alignment-Based
WIN CONDITION: All Scum and PFK (if any) are neutralized.
BACKGROUND:
You've never exactly been the brains of any operations. Planning, strategerism, long division - you leave those things to the guys in the fancy suits. You concentrate on your strengths: carrying mysterious crates, falling asleep on guard duty, and getting punched in the face. It's a good living. And if your boss asks you to get all the moisture drained out of you so you can be carted around in powder form and then rehydrated, well... someone has to do it. Right?
You were in Arkham four years ago, and through some combination of luck and more luck, you survived. Your fellow Henchmen were not so lucky, though, and now you find yourself adrift, fending for yourself in a world of much bigger fish.
The Bat seems to be back, though, so maybe your former boss is, too. And even if he's not, there's no shortage of high-level baddies trolling the streets of Gotham. Maybe one of them has an opening for a guy with your skill set.
Just be careful... if you end up accidentally working for Batman, it's going to look really bad on your resume.
POWERS:
Once per game, you may select any player and target them. You may target by Day or by Night. At Dusk or Dawn, respectively, your target will receive moderator confirmation of your role, name, and alignment.