Post by Frank on Feb 10, 2012 8:19:47 GMT -5
All my life people been screamin'... ever since I was a kid -- just cuz I was born different... just cuz I look different, but lemme tell ya... you people ain't no joy to look at neither!
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Welcome to the game; you are Killer Croc
REAL NAME:: Waylon Jones
ALIGNMENT: Town
GENERIC: Special
WIN CONDITION: All Scum and PFK (if any) are neutralized.
BACKGROUND:
You don't know what that felt frog is talking about; as far as you're concerned, it is damn easy being green. Sure, you looked a little different from the other kids, but you were 6'2" as a fifth grader and born with claws and nearly impenetrable scales covering your entire body; you weren't exactly bullied on the playground.
As you grew older - and just plain grew - the career path of criminal enforcer seemed a natural one to follow. You've made a nice living dealing with deadbeats and snitches, and the dining plan is terrific. The underworld respects and fears you, though it doesn't actually like you - for even among the freaks and psychos of Gotham City, you stand apart.
That's OK. You don't much care for them, either. That said, you certainly have no interest in the Bat-vision for the city, and a little violence is never an unwelcome thing. So you'll join the united front against the Bat, and maybe you'll get a decent dinner out of the whole thing.
There's only one small snag. You survived the events at Arkham Asylum, but it definitely took something out of you. You find yourself a bit weaker, a hundredth of a second slower, then you were four years ago. Well, we all get a little older, and you're still a pretty tough nut to crack. Maybe they'll get you - but maybe you'll take a piece out of them when they do.
POWERS:
Each Night, you may choose to do one of two things:
First, you may choose to set an ambush for any potential attacker. If you are targeted for a kill while doing this, you will die absent outside intervention - but come Dawn, your attacker will (in virtually every case) bear the telltale signs of a battle with a crocodile. Note that this occurs only if the attack kills you; an unsuccessful attempt on your life that is foiled by some outside intervention will not trigger this ability.
Alternately, you may decide that discretion is the better part of being a crocodile, and choose to hide in the sewers for the Night. This will serve as protection against virtually all Night kills.
Two important notes:
1. Your strength is flagging. Should you survive a Night kill, you will no longer be able to do anything at Night but rest and hope nobody bothers you.
2. Both of these abilities are considered active powers in game terms, and are subject to the interference of outside abilities.
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Welcome to the game; you are Killer Croc
REAL NAME:: Waylon Jones
ALIGNMENT: Town
GENERIC: Special
WIN CONDITION: All Scum and PFK (if any) are neutralized.
BACKGROUND:
You don't know what that felt frog is talking about; as far as you're concerned, it is damn easy being green. Sure, you looked a little different from the other kids, but you were 6'2" as a fifth grader and born with claws and nearly impenetrable scales covering your entire body; you weren't exactly bullied on the playground.
As you grew older - and just plain grew - the career path of criminal enforcer seemed a natural one to follow. You've made a nice living dealing with deadbeats and snitches, and the dining plan is terrific. The underworld respects and fears you, though it doesn't actually like you - for even among the freaks and psychos of Gotham City, you stand apart.
That's OK. You don't much care for them, either. That said, you certainly have no interest in the Bat-vision for the city, and a little violence is never an unwelcome thing. So you'll join the united front against the Bat, and maybe you'll get a decent dinner out of the whole thing.
There's only one small snag. You survived the events at Arkham Asylum, but it definitely took something out of you. You find yourself a bit weaker, a hundredth of a second slower, then you were four years ago. Well, we all get a little older, and you're still a pretty tough nut to crack. Maybe they'll get you - but maybe you'll take a piece out of them when they do.
POWERS:
Each Night, you may choose to do one of two things:
First, you may choose to set an ambush for any potential attacker. If you are targeted for a kill while doing this, you will die absent outside intervention - but come Dawn, your attacker will (in virtually every case) bear the telltale signs of a battle with a crocodile. Note that this occurs only if the attack kills you; an unsuccessful attempt on your life that is foiled by some outside intervention will not trigger this ability.
Alternately, you may decide that discretion is the better part of being a crocodile, and choose to hide in the sewers for the Night. This will serve as protection against virtually all Night kills.
Two important notes:
1. Your strength is flagging. Should you survive a Night kill, you will no longer be able to do anything at Night but rest and hope nobody bothers you.
2. Both of these abilities are considered active powers in game terms, and are subject to the interference of outside abilities.