Post by Frank on Feb 11, 2012 9:06:35 GMT -5
This is Politics: 'Do what you're told or we'll punish you.' This is Religion: 'Suffer misery now so you can be happy after death.' This is Philosophy: 'The Universe came from nothing, and will one day return to it.' None of these doctrines stands up to rational analysis.
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Welcome to the game; you are Anarky
REAL NAME:: Lonnie Machin
ALIGNMENT: Third Party
GENERIC: Special
WIN CONDITION: You win with any side if you are still alive when the game ends
BACKGROUND:
Like another, more famous teenager, you've always been generally opposed to any kind of -isms. Capital-, social-, fac-, commun-, antidisestablishmentarian-... all of them strike you as selfish, evil, and stupid. You consider yourself a lonely voice of freedom in a shackled world, and you fight as best you can in defense of the right of individual freedom. And if you get to blow up a few things as a part of that fight, so much the better. You've turned your natural inclination toward technology to the creation of items to fight against the hegemony of whoever appears to be hegemoning at any given time. And boy, have you had fun.
You feel no particular kinship with either side in the current struggle. The Batman and his colleagues have always opposed your work, and their success will mean that they will continue to stand in the way of what is right. On the other hand, the criminals and psychos arrayed against the Bat believe in personal freedom only insofar as it relates to themselves.
So for the moment, you remain neutral. You will try to keep your head down and hope that the two sides wipe one another out - or at least reduce one another's numbers - leaving you less opposition in your noble pursuits.
Of course, the time may come when your own self interest demands joining one side or another. If the opportunity comes to pick a side, you will certainly consider it... part of personal freedom is choosing one's own friends, right?
Until then, you will use your unusual gifts to sow confusion and chaos and hope it benefits you. Let Anarky rule.
POWERS:
While you are no coward, neither are you an idiot. If you annoy the big fish too much, they might eat you. You have an unlimited supply of inventions with which you can target any player by Night. However, none of them actually does anything of significance. They are as follows:
1. A small, black box with dozens of wires, which is affixed to your target in the Night. Displayed on the box is a digital countdown, which ends at any future Dawn or Dusk that you choose. The target will know the device has been attached to them, though it will not be publicly obvious. However, when the timer reaches 00:00... nothing will happen.
2. A pill, slipped into the drink of your target, that will turn their urine a nice medium shade of blue for one Day/Night cycle. This will be noticed by your target but obviously not be publicly obvious. This has no game effect.
3. An automated device that looks like a floating eyeball, which follows its target persistently throughout the Night. Your target will be aware of it. It doesn't do anything but follow the target, though.
4. A device of your own invention. Color-wise, this can be anything or do anything as long as it has no actual game-related affect.
You may use a maximum of one invention per Night, but there is no limit to how many times you may use any given invention.
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Welcome to the game; you are Anarky
REAL NAME:: Lonnie Machin
ALIGNMENT: Third Party
GENERIC: Special
WIN CONDITION: You win with any side if you are still alive when the game ends
BACKGROUND:
Like another, more famous teenager, you've always been generally opposed to any kind of -isms. Capital-, social-, fac-, commun-, antidisestablishmentarian-... all of them strike you as selfish, evil, and stupid. You consider yourself a lonely voice of freedom in a shackled world, and you fight as best you can in defense of the right of individual freedom. And if you get to blow up a few things as a part of that fight, so much the better. You've turned your natural inclination toward technology to the creation of items to fight against the hegemony of whoever appears to be hegemoning at any given time. And boy, have you had fun.
You feel no particular kinship with either side in the current struggle. The Batman and his colleagues have always opposed your work, and their success will mean that they will continue to stand in the way of what is right. On the other hand, the criminals and psychos arrayed against the Bat believe in personal freedom only insofar as it relates to themselves.
So for the moment, you remain neutral. You will try to keep your head down and hope that the two sides wipe one another out - or at least reduce one another's numbers - leaving you less opposition in your noble pursuits.
Of course, the time may come when your own self interest demands joining one side or another. If the opportunity comes to pick a side, you will certainly consider it... part of personal freedom is choosing one's own friends, right?
Until then, you will use your unusual gifts to sow confusion and chaos and hope it benefits you. Let Anarky rule.
POWERS:
While you are no coward, neither are you an idiot. If you annoy the big fish too much, they might eat you. You have an unlimited supply of inventions with which you can target any player by Night. However, none of them actually does anything of significance. They are as follows:
1. A small, black box with dozens of wires, which is affixed to your target in the Night. Displayed on the box is a digital countdown, which ends at any future Dawn or Dusk that you choose. The target will know the device has been attached to them, though it will not be publicly obvious. However, when the timer reaches 00:00... nothing will happen.
2. A pill, slipped into the drink of your target, that will turn their urine a nice medium shade of blue for one Day/Night cycle. This will be noticed by your target but obviously not be publicly obvious. This has no game effect.
3. An automated device that looks like a floating eyeball, which follows its target persistently throughout the Night. Your target will be aware of it. It doesn't do anything but follow the target, though.
4. A device of your own invention. Color-wise, this can be anything or do anything as long as it has no actual game-related affect.
You may use a maximum of one invention per Night, but there is no limit to how many times you may use any given invention.