Post by Frank on Feb 12, 2012 13:17:24 GMT -5
I wonder - did Bruce Wayne ever feel like that? Like his hatred for injustice, his rage against oppression, were going to burst out of him in an explosion he couldn't ever hope to control? Probably not.
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Welcome to the game; you are Batman
REAL NAME:: Jean-Paul Valley
ALIGNMENT: Scum
GENERIC: Jack of All Trades
WIN CONDITION: Scum control the voting and all malicious third parties (PFK) are neutralized
BACKGROUND:
Batman is dead; long live the Batman.
Though you were ostensibly on the same side, you never saw eye to eye with Bruce Wayne. While you respected his ideals - his refusal to kill, his devotion to self-control, his dedication to scientific rigor and systematic deduction - your way was a different way. Batman never intentionally killed a human being. You... cannot stay the same.
When Bruce Wayne fell at Arkham, you were filled with a great fury. All that noble purpose, gone to ruin, at the hands of the same psychotics and murderers that he himself would have fought to protect from death. Your first instinct was to take to the streets again, as you once did - Azrael, the Hand of Death - and slaughter every freak with a hand in this atrocity.
But something changed your mind. If Batman is gone, replaced by Azrael, then the killers get their cheap victory. You decided you would take even that from them. You would become Batman. You would adopt Bruce's methods, his weapons, his principles... even his refusal to kill. You would deny the death of Batman to his enemies, bring them to justice, and honor Bruce's memory by continuing his fight.
It took some time, but eventually you were able to find Bruce's equipment, and train yourself in its use. You have also assembled a small group of like-minded individuals. Barbara Gordon, paralyzed by the Joker years ago. Helena Bertinelli, who goes by the name of Huntress. Selina Kyle, the former Catwoman, determined to avenge the death of Batman by any means necessary. And, most curious of all, the one-time criminal overlord known as the Penguin. They are a strange, curious collection, but they will follow you into this battle.
Good luck!
POWERS:
You may execute the Scum Night kill if you are chosen to do so. If you execute the Scum Night kill, you may not use any of the gadgets described below.
Each Night, you may choose from among the devices listed below and target a player of your choice (including yourself). You may not use a device and execute the Scum Night kill on the same Night. Each device may be used the number of times shown.
In addition to these threeabilities, the Batsuit is remarkably versatile, and allows you to serve as a backup to your fellow Do-Gooders. Should the Penguin, Catwoman, or Oracle fall in battle, you will be able to attempt a recruitment, role-block, or investigation, respectively, one time following their death. Note that if the Penguin has already successfully recruited, you will be unable to recruit even if the Penguin falls in battle.
If you yourself die, the Batsuit will pass onto your fellow Do-Gooders, in this order: Huntress, Oracle, Catwoman. Under no circumstances can the Penguin wear the suit; if you die and no eligible player is available to take it over, the suit will be lost to your little group.
Any other member of your group who takes over the Batsuit will be able to use any of the three devices (above) that you have not already used, but will not be able to use the backup abilities described.
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VISIT THE SCUM BOARD AT:
azraelbats.proboards.com/index.cgi
PASSWORD
babyback
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Welcome to the game; you are Batman
REAL NAME:: Jean-Paul Valley
ALIGNMENT: Scum
GENERIC: Jack of All Trades
WIN CONDITION: Scum control the voting and all malicious third parties (PFK) are neutralized
BACKGROUND:
Batman is dead; long live the Batman.
Though you were ostensibly on the same side, you never saw eye to eye with Bruce Wayne. While you respected his ideals - his refusal to kill, his devotion to self-control, his dedication to scientific rigor and systematic deduction - your way was a different way. Batman never intentionally killed a human being. You... cannot stay the same.
When Bruce Wayne fell at Arkham, you were filled with a great fury. All that noble purpose, gone to ruin, at the hands of the same psychotics and murderers that he himself would have fought to protect from death. Your first instinct was to take to the streets again, as you once did - Azrael, the Hand of Death - and slaughter every freak with a hand in this atrocity.
But something changed your mind. If Batman is gone, replaced by Azrael, then the killers get their cheap victory. You decided you would take even that from them. You would become Batman. You would adopt Bruce's methods, his weapons, his principles... even his refusal to kill. You would deny the death of Batman to his enemies, bring them to justice, and honor Bruce's memory by continuing his fight.
It took some time, but eventually you were able to find Bruce's equipment, and train yourself in its use. You have also assembled a small group of like-minded individuals. Barbara Gordon, paralyzed by the Joker years ago. Helena Bertinelli, who goes by the name of Huntress. Selina Kyle, the former Catwoman, determined to avenge the death of Batman by any means necessary. And, most curious of all, the one-time criminal overlord known as the Penguin. They are a strange, curious collection, but they will follow you into this battle.
Good luck!
POWERS:
You may execute the Scum Night kill if you are chosen to do so. If you execute the Scum Night kill, you may not use any of the gadgets described below.
Each Night, you may choose from among the devices listed below and target a player of your choice (including yourself). You may not use a device and execute the Scum Night kill on the same Night. Each device may be used the number of times shown.
1. Adrenaline: A player injected with pure adrenaline will act more quickly than otherwise possible. In game terms, the player's Night action for the Night on which they are targeted will be moved ahead of most other actions on the queue, thus significantly increasing the chance that the action will be carried out regardless of other intervening powers (ONE USE);
2. Cloaking: This device, placed on a target of your choice, will prevent that target from being affected by nearly any action for the forthcoming Day and Night (including investigations, kills, protections, role-blocks, etc). Anyone targeting your target will receive a message indicating that their ability failed, and no additional information (ONE USE).
3. Scanner: Use this device to learn the name and generic role description of your target (ONE USE).
In addition to these threeabilities, the Batsuit is remarkably versatile, and allows you to serve as a backup to your fellow Do-Gooders. Should the Penguin, Catwoman, or Oracle fall in battle, you will be able to attempt a recruitment, role-block, or investigation, respectively, one time following their death. Note that if the Penguin has already successfully recruited, you will be unable to recruit even if the Penguin falls in battle.
If you yourself die, the Batsuit will pass onto your fellow Do-Gooders, in this order: Huntress, Oracle, Catwoman. Under no circumstances can the Penguin wear the suit; if you die and no eligible player is available to take it over, the suit will be lost to your little group.
Any other member of your group who takes over the Batsuit will be able to use any of the three devices (above) that you have not already used, but will not be able to use the backup abilities described.
----
VISIT THE SCUM BOARD AT:
azraelbats.proboards.com/index.cgi
PASSWORD
babyback