Post by Frank on Feb 21, 2012 12:54:24 GMT -5
The Rules
Below you will find the basic rules of the game. Some are familiar, and some represent modest departures from usual practice; please read them carefully, and feel free to ask if anything is unclear.
1. The Set-Up
This is a closed set-up. It may, or may not, be a no-vanilla set-up. Some roles may or may not initially appear to be vanilla but have hidden or unlockable abilities/quirks. At any given time, each role will have one of four different alignments, as follows:
Town Players all have the following win condition:
Scum Players all have the following win condition:
Third Party Players are players that are neither Town- nor Scum-aligned but are not a threat to the win condition of either side; the specifics of each win condition may vary, but third party players can win along with either Town or Scum.
PFK Players are players that are neither Town nor Scum and ARE a threat to the win condition of either side. A PFK player may or may not be able to win alongside some third party players, but if a PFK player wins, then all Town and Scum players do not.
The terminology above will be used consistently throughout all role and other PMs and in-game color, including role reveals. In cases where the entire subset of players who are not Town or Scum is intended, the phrase “Third Party/PFK” will be used.
All roles will also be identified by a “generic” term, which will be one of the following: Vanilla (no powers or hidden powers at the outset); Investigative (roles that gather information); Protective (roles that prevent deaths); Killing (roles that kill); Alignment-Based (roles, such as Masons, whose powers are related to alignment or the reveal thereof); and Special (all other roles, including roles combining two or more of the other categories.
2. Posting
There are no post restrictions. As long as you are alive, you may post whatever you like, wherever you like, whenever you like. You may quote your role PM, and any PM sent to you by the moderators. You may discuss strategy by Day or by Night. If you have access to outside boards, you may post to them on any subject at any time. If someone claims a post restriction of any kind, they are lying; lynch them.
PLEASE NOTE: You are also permitted to edit your posts. Other players may frown upon a choice to do so, but the Moderator will not intervene in any case of post editing.
3. Recruitment
There are various methods, not to be disclosed, by which the alignment of certain players may change. However, all alignment changes in this game will be strictly voluntary; no player will ever be forced to change alignment under any circumstances.
4. Day/Night Cycle
In most cases, a Day will last five real-life days (beginning on Saturday afternoons and ending on Thursday afternoon), and the Night will last two real-life days. There is no in-game method of extending or shortening any Day or Night. Days or Nights may be extended or shortened at the discretion of the moderator to account for out-of-game or meta-game situations (holidays, board outages, etc).
5. Voting and the Lynch
Voting will be done using blue text. Bold-facing and separating onto an individual line are preferred for moderator convenience, but not required. Only votes in blue will count. It is permitted to vote “no lynch” should that appear to be the best plan.
Unvoting will use red text. Only one active vote is permitted at any one time per player. If a player places a blue text vote and subsequently places another without unvoting the original player, the original vote will continue to count until it is removed.
The player with the highest number of votes at the lynch deadline will be lynched (if “no lynch” has received more votes than any player, no lynch will occur). In the event of a tie, the player who was first to reach the vote number at which the tie occurred for the last time will be lynched. So if Catinasuit reaches five votes, then goes up to six votes, and then Hoopy Frood reaches five votes, and THEN someone unvotes Catinasuit – Hoopy Frood, who reached five votes for the last time first, will be lynched. This is admittedly arbitrary; avoid ties.
6. Powers
There may be Day powers and/or Night powers. All powers resolve at Dawn or Dusk, according to a pre-established order of events. If you anticipate absence during a given Day or Night, it is permitted to submit actions in advance, which may be changed at any time prior to the deadline.
7. Participation
There will be no hard and fast rules regarding participation, except this one: please participate. The moderators will determine the adequacy of each player’s participation in a context-sensitive fashion, and will issue warnings, prompts, and removals as necessary. All discussion about a player’s participation level will take place in private; the moderators will not discuss participation, prods, or potential modkills in the game thread under any circumstances.
Broadly speaking, all moderator action, notably modkill, is subject to the discretion of the moderators. NOTE: There will be no voting requirement whatsoever. As long as you’re posting, you don’t have to vote at all, ever, as far as the moderators are concerned.