Post by Frank on Jul 10, 2008 9:19:09 GMT -5
Legend has it that it was written by the Dark Ones. Necronomicon ex Mortis; roughly translated: Book of the Dead. The book served as a passageway to the evil worlds beyond. It was written long ago, when the seas ran red with blood; it was this blood that was used to ink the book.
In the year 1300 AD, the book disappeared.
In the year 1300 AD, the book disappeared.
So a central element of this game will be the Necronomicon, the book described in the passage above. I'd like to use this thread to hash out all the details of what the Necronomicon does, and how it can be used, before incorporating any of it into the Role descriptions.
Here are my ideas:
1. The Necronomicon must be destroyed in order for the Town to win.
2. The Necronomicon can only be destroyed by the choice of the player holding it. It may be thusly destroyed only at Midnight (ie, during the Night).
3. If the Necronomicon is ever destroyed, all Undead Deadites and Chatty Ghosts with Wisdom to Impart are immediately sucked back to their respective eternal homes, and can never return. Furthermore, new Undead Deadites and Chatty Ghosts With Wisdom to Impart can no longer be generated (with the exception of the Benevolent Spirit into which the Martyr character transforms if his power activates).
4. The Necronomicon begins in the possession of the Inqusitive Fool. It can pass from her possession in one of three ways:
- 4A: She voluntarily passes it to another player, which she may do at any time. This exchange is a secret one; the other player will not know where the book came from, or what it does.
- 4B: The Power-Mad Authority Figure (a PFK whose goal will be to obtain possession of the book and hold it until the Deadites are all destroyed) takes it from her, via a yet-to-be-determined method.
- 4C: She dies. What happens to the book if she dies depends on how she dies.
- - 4C - 1: She is lynched: The book passes to anyone she chooses, or by default to the first person to vote for her.
- - 4C - 2: She is Night killed: Her killer gains access to the Book. ALTERNATE: She is allowed to designate a recipient for the book in the event of her death.
- - 4C - 3: She is Day killed: The group discovers the book on her body, and its possession passes to the highest ranking Sorority member still alive, or to the highest ranking Deadite still alive if no Sorority members remain. ALTERNATE: She is allowed to designate a recipient for the book in the event of her death.
5. Once in the possession of another player, the Necronomicon remains in their possession until it passes into another player's hands, as described above.
6. The Necronomicon's power is accessed by reading it. A player may choose to read the book during the Day, or during the Night. During the Day, if the player reads, he or she may not vote at all. During the Night, he or she may not use any Night power.
7. Each time a player reads the Necronomicon, he gains a new power. Early powers will be very weak. With more reading, the reader will gain immense power. However...
8. Too much reading of the Necronomicon can cause the reader to become consumed by its dark power, and: CHOOSE ONE (die; get sucked into Hell and lose the game; switch sides; become a PFK). The Inqusitive Fool and the Power Mad Authority Figure will know that there is such a threshhold; new readers will not. To balance this, the Inquisitive Fool and the Power-Mad Authority Figure will receive no warning when she nears the danger zone; other players will have a sense that they are wading in too deep.
9. Only the Inquisitive Fool or the Power-Mad Authority Figure can utilize the maximum potential of the Necronomicon. Even they have limits, but they can safely read more times (and thus gain more powers) than other players. Other players can never gain access to the top levels of power afforded by the book.
10. Demons have no use for the book, but cannot be consumed by it either. They will know that reading it will bear no fruit.
11. [glow=red,2,300]<FILL IN POWERS HERE>[/glow]