Post by Frank on Oct 21, 2008 13:16:00 GMT -5
Welcome to the game; you are Predator
ALIGNMENT: Third-Party
GENERIC: Serial Killer-ish
WIN CONDITION: You share a win with any winner or group of winners if, when the game ends, you have more points than Cranky the Elf (yeah, we know. See below).
BACKGROUND:
Hey, there, big fella. How’s it going? Come on in, have a seat. You can just put that spear over there on the table near the - oh. Well, OK, that was actually the stunt coordinator, but hey, everyone’s replaceable, right? So, can I get you anything? Beer? Water? Breath mint? No? You sure? Everyone likes a nice breath mint. OK. Hang on a second, will ya?
Hey, Sheila, sweetie, can you get Doug’s body out of here, please? The death rattle is distracting. OK, thanks a mil, you’re a peach.
So, Mr... uh... is it Mr. Predator? Just Predator, OK, cool, cool, that’s awesome, that’s great. So, Preddelah, baby, the sitch is as follows. This is not your movie. A bunch of whiny teenagers at a lake, that’s not your usual beat. But you’re a killer - just ask poor Doug, if you can revive him long enough to answer, heh, heh, am I right? - and you gotta play the hand you get dealt. You know what I mean? No? No Texas Hold-Em on whatever planet you’re from? Well, basically it just means you take the, uh, the spear you got over there, and when you get a chance, you stick it into anyone you can. You’ve got your fancy cloaking device and your superhuman strength; you’ll be OK.
Of course, there’s a twist. You’re not the only out-of-place interloper in this film. There’s another. He calls himself “Cranky the Elf,” but you doubt that’s his real name. He seems to think this crop of oversexed, undereducated, postadolescent redshirts ought to be his to slaughter. Right mouthy bastard, he is. So here’s how it’s going to be:
You and old Cranky are going to have a good, old-fashioned competition. You’ll kill people; he’ll kill people; you’ll tally up points. Juicier, rarer targets will of course be worth a bit more than plain-Jane vanillas. Whoever has the most points when the game ends, wins (even posthumously!).
Here’s a couple things you need to know about Cranky:
1. You don’t know much about his methods, but it’s apparent to you that they are not as direct as yours.
2. He can’t directly or indirectly harm you, save by voting for you; you can’t harm him, either. That wouldn’t be very sporting. If either of you targets the other in any way, the result will be a big fat nothing.
3. What’s a competition without a little trash talk? You and your adversary can speak freely during the Night (not the Day) on the board located here: greathunt09.proboards.com. An account has already been created for you; the username is “Fluffy,” and the password is Arnold12.
Most importantly, no matter what happens, either you or Cranky will win the game; the other will lose. It doesn’t matter which of you dies first, or if either of you die at all. It doesn’t matter if some other third-party actor slips in and steals the win, or if Town wins, or if Scum win. If you have more points then Cranky, then you’ll share the win with whoever takes it. If you have fewer points than Cranky, then you’ll share the loss with everyone else.
Everything clear? Great. What’s that? Your alien culture forbids you from killing anything that is not, itself, armed in some way? Ooh, that’s going to add a wrinkle. I guess if you target any truly innocents, you’ll have to forego the kill. Sure hope your adversary has some limitations of his own, or you are screwed, buddy.
Good luck!
POWERS:
1. Once per Night, you may target any player, stick your spear into them, and leave it there until they stop wriggling. Weak, unarmed characters, as well as Cranky the Elf, are not eligible targets and if you target one of them, they will not die (but they won't know they were targeted).
2. You possess extremely sophisticated cloaking technology created on your planet of origin, which can, if you choose, render you invisible and virtually silent. If you wish, instead of attempting a kill, you may activate this technology and enter Stealth mode. While you are in stealth mode, you can not be Night killed at all (nor, indeed, targeted by any powers; anyone attempting to target you will be told that they simply can't find you). If you are yourself targeted by a Night kill, and if that kill would otherwise have been successful if not for your cloaking technology, you will turn the tables on your would-be killer and blow them up but good.
However, the power source for your cloaking technology runs on a mineral that is rare on your planet and completely absent on this one; you have enough fuel remaining to keep the stealth unit running until the end of Night Three, after which you will no longer have the option to enter stealth mode.
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ADMINISTRATIVE NOTES:
None.
ALIGNMENT: Third-Party
GENERIC: Serial Killer-ish
WIN CONDITION: You share a win with any winner or group of winners if, when the game ends, you have more points than Cranky the Elf (yeah, we know. See below).
BACKGROUND:
Hey, there, big fella. How’s it going? Come on in, have a seat. You can just put that spear over there on the table near the - oh. Well, OK, that was actually the stunt coordinator, but hey, everyone’s replaceable, right? So, can I get you anything? Beer? Water? Breath mint? No? You sure? Everyone likes a nice breath mint. OK. Hang on a second, will ya?
Hey, Sheila, sweetie, can you get Doug’s body out of here, please? The death rattle is distracting. OK, thanks a mil, you’re a peach.
So, Mr... uh... is it Mr. Predator? Just Predator, OK, cool, cool, that’s awesome, that’s great. So, Preddelah, baby, the sitch is as follows. This is not your movie. A bunch of whiny teenagers at a lake, that’s not your usual beat. But you’re a killer - just ask poor Doug, if you can revive him long enough to answer, heh, heh, am I right? - and you gotta play the hand you get dealt. You know what I mean? No? No Texas Hold-Em on whatever planet you’re from? Well, basically it just means you take the, uh, the spear you got over there, and when you get a chance, you stick it into anyone you can. You’ve got your fancy cloaking device and your superhuman strength; you’ll be OK.
Of course, there’s a twist. You’re not the only out-of-place interloper in this film. There’s another. He calls himself “Cranky the Elf,” but you doubt that’s his real name. He seems to think this crop of oversexed, undereducated, postadolescent redshirts ought to be his to slaughter. Right mouthy bastard, he is. So here’s how it’s going to be:
You and old Cranky are going to have a good, old-fashioned competition. You’ll kill people; he’ll kill people; you’ll tally up points. Juicier, rarer targets will of course be worth a bit more than plain-Jane vanillas. Whoever has the most points when the game ends, wins (even posthumously!).
Here’s a couple things you need to know about Cranky:
1. You don’t know much about his methods, but it’s apparent to you that they are not as direct as yours.
2. He can’t directly or indirectly harm you, save by voting for you; you can’t harm him, either. That wouldn’t be very sporting. If either of you targets the other in any way, the result will be a big fat nothing.
3. What’s a competition without a little trash talk? You and your adversary can speak freely during the Night (not the Day) on the board located here: greathunt09.proboards.com. An account has already been created for you; the username is “Fluffy,” and the password is Arnold12.
Most importantly, no matter what happens, either you or Cranky will win the game; the other will lose. It doesn’t matter which of you dies first, or if either of you die at all. It doesn’t matter if some other third-party actor slips in and steals the win, or if Town wins, or if Scum win. If you have more points then Cranky, then you’ll share the win with whoever takes it. If you have fewer points than Cranky, then you’ll share the loss with everyone else.
Everything clear? Great. What’s that? Your alien culture forbids you from killing anything that is not, itself, armed in some way? Ooh, that’s going to add a wrinkle. I guess if you target any truly innocents, you’ll have to forego the kill. Sure hope your adversary has some limitations of his own, or you are screwed, buddy.
Good luck!
POWERS:
1. Once per Night, you may target any player, stick your spear into them, and leave it there until they stop wriggling. Weak, unarmed characters, as well as Cranky the Elf, are not eligible targets and if you target one of them, they will not die (but they won't know they were targeted).
2. You possess extremely sophisticated cloaking technology created on your planet of origin, which can, if you choose, render you invisible and virtually silent. If you wish, instead of attempting a kill, you may activate this technology and enter Stealth mode. While you are in stealth mode, you can not be Night killed at all (nor, indeed, targeted by any powers; anyone attempting to target you will be told that they simply can't find you). If you are yourself targeted by a Night kill, and if that kill would otherwise have been successful if not for your cloaking technology, you will turn the tables on your would-be killer and blow them up but good.
However, the power source for your cloaking technology runs on a mineral that is rare on your planet and completely absent on this one; you have enough fuel remaining to keep the stealth unit running until the end of Night Three, after which you will no longer have the option to enter stealth mode.
---------------------------------------------------------------------------------------------------------------------
ADMINISTRATIVE NOTES:
None.