Post by Frank on Oct 21, 2008 13:23:47 GMT -5
Welcome to the game; you are Freddy Krueger
ALIGNMENT: Third-Party
GENERIC: Serial Killer-ish
WIN CONDITION: The game ends, and you have more points than Fluffy the Dwarf (yeah, we know. See below).
BACKGROUND:
Hey, there, Freddy, come on in. How's tricks? Hope you enjoyed the complimentary mani-pedi downstairs. Devon and Carly are our best spa operators, a real pair of professionals with - what's that? Dead? Both? Oh, well, omelette, eggs, and all that.
All right, down to business. Here's the pitch: this is not your movie. Bunch of zombie freaks running around with serious complexion problems, wiping out all of the stupid co-eds before you can get your claws into them? Clearly unacceptable. You're the ugly, fried-face whackjob; that's your niche, and you're not giving it up without a fight. So you're here, at an old abandoned cabin in the woods, with a bunch of college kids without a single brain to share among them. You figure out the rest.
But there’s a twist. You’re not the only out-of-place interloper in this film. There’s another. He calls himself “Fluffy the Dwarf,” but you doubt that’s his real name. He doesn’t say much; he seems to be something of a humorless bastard, actually. But you can tell he enjoys carnage and bloodshed in his own way, and he intends to kill off the crop of oversexed, undereducated, postadolescent redshirts that ought to be yours to murder. So here’s how it’s going to be:
You and old Fluffy are going to have a good, old-fashioned competition. You’ll kill people; he’ll kill people; you’ll tally up points. Juicier, rarer targets will of course be worth a bit more than plain-Jane vanillas. Whoever has the most points when the game ends, wins (even posthumously!).
Here’s a couple things you need to know about Fluffy:
1. You don’t know much about his methods, but it’s apparent to you that they are much more simple and direct than your own.
2. He can’t directly or indirectly harm you, save by voting for you; you can’t harm him, either. That wouldn’t be very sporting. If either of you targets the other in any way, the result will be a big fat nothing.
3. What’s a competition without a little trash talk? You and your adversary can speak freely during the Night (not the Day) on the board located here: greathunt.proboards.com. An account has already been created for you; the username is “Cranky,” and the password is firedreams (do not attempt to register a different account; registrations are disabled).
Most importantly, no matter what happens, either you or Fluffy will win the game; the other will lose. It doesn’t matter which of you dies first, or if either of you die at all. It doesn’t matter if some other third-party actor slips in and steals the win, or if Town wins, or if Scum win. If you have more points then Fluffy, then you’ll share the win with whoever takes it. If you have fewer points than Fluffy, then you’ll share the loss with everyone else.
Everything clear? Great. One last thing: your own particular homicidal psychosis seems to focus itself mainly on the physically weak - barely-dressed nubile co-eds, hopeless loners, innocent children. That’s going to add a wrinkle. Some of your powers will only work on roles that fit this description. Sure hope your adversary has some limitations of his own, or you are screwed, buddy.
POWERS:
Below is a menu of powers from which you may choose each Night. But first, a few important notes:
The same death scene repeated over and over would make for one boring-ass movie. Accordingly, each power may be used only once per game; once a power has worked successfully, it is no longer available to you (if a power fails or is blocked, or simply has no effect - ie, you use Paranoia but your target receives no votes), you may use it over and over at your discretion until it works).
Also, note well: some especially tough guys/gals might prove resistant to some of your unique powers, and as a rule, Deadites don’t dream. Choose your targets with care.
1. Sleepwalker: Using this power, you can slip into the dreams of a player of your choice, and lead him or her on a late-night expedition to kill another player. If there is a watcher/tracker afoot, the kill will appear to have been carried out by your target. Any human being can be made to Sleepwalk; however, it’s a full-night process. A player who has and uses a Night action of any kind is immune to this power for that Night; Deadites, and of course Fluffy the Dwarf, are wholly immune. You also can't kill Fluffy by proxy. You’ll get points for the kill, if successful.
2. Paranoia: A player targeted by this power will experience fearsome dreams of being pursued, of betrayal by the closest of friends, of untimely death. Your target will wake the following morning feeling anxious, tense, and on the verge of violence. If, at any time during the Day in question, your target receives more than one quarter of the total available votes, (s)he will fly into a paranoid rage, and kill someone (his/her choice) at Dusk. You’ll get points for the kill. If your target is lynched while paranoid, you’ll get points both for your target’s death and for the death of whoever your target kills.
NOTE: Your target might choose you as his/her Crazy Townie target. Tough luck if (s)he does. Your target might also choose Fluffy, in which case you get no points for Fluffy's death but you do get to see Fluffy die.
3. Co-Ed Filet: Creep into their dreams and stick your claws into them. That tends to make them dead, unless they are tough enough to handle a dream death or are nonhuman. You get points for whomever you filet.
4. Heart Attack: Induce a dream frightening enough to cause a massive heart attack, unless your target is tough enough to handle an especially scary dream or is nonhuman. You get points for the death.
5. Sexy Dreams: You'll choose two targets for this one, and cause them to have unspeakably erotic dreams about one another. This will cause the temporary establishment of a Lover-like relationship between them; if either is lynched the following Day, the other will suicide inmmediately, and you'll get credit for the kill. Usual caveats about potential targets apply.
6. Unlikely Hero: You'll fill the head of the player you choose with dreams of martial arts, demon-slaying, and the last ten minutes of The Karate Kid. Beginning the next Night, your target will become an unstoppable weapon. (S)he will become immune to Night kills (including yours), but if (s)he is targeted for one, (s)he will kill his/her attacker instead. You'll get points for the reciprocal kill. This effect lasts until triggered, after which your target returns to normal.
7. Through the Woods: You'll fill your target's dreams with such fearful imaginings that (s)he will sleepwalk out of his or her bed, out the cabin door, and into the woods. A solitary sleepwalker alone in the woods being an irresistable target for - well, basically everyone - your target will then be the subject of every Night action on that Night, with the exception of Fluffy's. You get credit for any death(s) that result from these events.
8. Dreamreader: I believe you can get me through the ni-hiiiiiiiiiite... Oh, never mind. Some people. With this power, you can witness the dreams (or lack thereof) of a player, and determine his or her status as either vanilla human (boring dreams), nonvanilla human (exciting dreams), or Deadite/Fluffy (no dreams). If, the following morning, you cast the first vote on that target and (s)he is subsequently lynched, you'll get points for the lynching (unless it's Fluffy).
9. I Never Shut Up...: This SPECIAL POWER may be used in addition to any other power on the list, and you may use it TWICE in the game. When you do, you may send a twenty word PM to the moderator, to be delivered in a dream to the other player of your choice.
10. ...And You Can't Kill Me!: With this power, you may slip a portion of your twisted, decaying soul permanently into the dreams of one other living player. This won't work on a Deadite, or on Fluffy. This has no effect on the other player, but it has a very powerful effect on the game. If you are lynched or Night killed, then you will live on in the dreams of the other player; you will still be able to engage in Night actions as if you had never died until your host is killed.
Your host will know that you're there the first time you exercise a power after your own death.
There's only so much of your soul left, by the way, so you can use this power only once.
---------------------------------------------------------------------------------------------------------------------
ADMINISTRATIVE NOTES:
None.
ALIGNMENT: Third-Party
GENERIC: Serial Killer-ish
WIN CONDITION: The game ends, and you have more points than Fluffy the Dwarf (yeah, we know. See below).
BACKGROUND:
Hey, there, Freddy, come on in. How's tricks? Hope you enjoyed the complimentary mani-pedi downstairs. Devon and Carly are our best spa operators, a real pair of professionals with - what's that? Dead? Both? Oh, well, omelette, eggs, and all that.
All right, down to business. Here's the pitch: this is not your movie. Bunch of zombie freaks running around with serious complexion problems, wiping out all of the stupid co-eds before you can get your claws into them? Clearly unacceptable. You're the ugly, fried-face whackjob; that's your niche, and you're not giving it up without a fight. So you're here, at an old abandoned cabin in the woods, with a bunch of college kids without a single brain to share among them. You figure out the rest.
But there’s a twist. You’re not the only out-of-place interloper in this film. There’s another. He calls himself “Fluffy the Dwarf,” but you doubt that’s his real name. He doesn’t say much; he seems to be something of a humorless bastard, actually. But you can tell he enjoys carnage and bloodshed in his own way, and he intends to kill off the crop of oversexed, undereducated, postadolescent redshirts that ought to be yours to murder. So here’s how it’s going to be:
You and old Fluffy are going to have a good, old-fashioned competition. You’ll kill people; he’ll kill people; you’ll tally up points. Juicier, rarer targets will of course be worth a bit more than plain-Jane vanillas. Whoever has the most points when the game ends, wins (even posthumously!).
Here’s a couple things you need to know about Fluffy:
1. You don’t know much about his methods, but it’s apparent to you that they are much more simple and direct than your own.
2. He can’t directly or indirectly harm you, save by voting for you; you can’t harm him, either. That wouldn’t be very sporting. If either of you targets the other in any way, the result will be a big fat nothing.
3. What’s a competition without a little trash talk? You and your adversary can speak freely during the Night (not the Day) on the board located here: greathunt.proboards.com. An account has already been created for you; the username is “Cranky,” and the password is firedreams (do not attempt to register a different account; registrations are disabled).
Most importantly, no matter what happens, either you or Fluffy will win the game; the other will lose. It doesn’t matter which of you dies first, or if either of you die at all. It doesn’t matter if some other third-party actor slips in and steals the win, or if Town wins, or if Scum win. If you have more points then Fluffy, then you’ll share the win with whoever takes it. If you have fewer points than Fluffy, then you’ll share the loss with everyone else.
Everything clear? Great. One last thing: your own particular homicidal psychosis seems to focus itself mainly on the physically weak - barely-dressed nubile co-eds, hopeless loners, innocent children. That’s going to add a wrinkle. Some of your powers will only work on roles that fit this description. Sure hope your adversary has some limitations of his own, or you are screwed, buddy.
POWERS:
Below is a menu of powers from which you may choose each Night. But first, a few important notes:
The same death scene repeated over and over would make for one boring-ass movie. Accordingly, each power may be used only once per game; once a power has worked successfully, it is no longer available to you (if a power fails or is blocked, or simply has no effect - ie, you use Paranoia but your target receives no votes), you may use it over and over at your discretion until it works).
Also, note well: some especially tough guys/gals might prove resistant to some of your unique powers, and as a rule, Deadites don’t dream. Choose your targets with care.
1. Sleepwalker: Using this power, you can slip into the dreams of a player of your choice, and lead him or her on a late-night expedition to kill another player. If there is a watcher/tracker afoot, the kill will appear to have been carried out by your target. Any human being can be made to Sleepwalk; however, it’s a full-night process. A player who has and uses a Night action of any kind is immune to this power for that Night; Deadites, and of course Fluffy the Dwarf, are wholly immune. You also can't kill Fluffy by proxy. You’ll get points for the kill, if successful.
2. Paranoia: A player targeted by this power will experience fearsome dreams of being pursued, of betrayal by the closest of friends, of untimely death. Your target will wake the following morning feeling anxious, tense, and on the verge of violence. If, at any time during the Day in question, your target receives more than one quarter of the total available votes, (s)he will fly into a paranoid rage, and kill someone (his/her choice) at Dusk. You’ll get points for the kill. If your target is lynched while paranoid, you’ll get points both for your target’s death and for the death of whoever your target kills.
NOTE: Your target might choose you as his/her Crazy Townie target. Tough luck if (s)he does. Your target might also choose Fluffy, in which case you get no points for Fluffy's death but you do get to see Fluffy die.
3. Co-Ed Filet: Creep into their dreams and stick your claws into them. That tends to make them dead, unless they are tough enough to handle a dream death or are nonhuman. You get points for whomever you filet.
4. Heart Attack: Induce a dream frightening enough to cause a massive heart attack, unless your target is tough enough to handle an especially scary dream or is nonhuman. You get points for the death.
5. Sexy Dreams: You'll choose two targets for this one, and cause them to have unspeakably erotic dreams about one another. This will cause the temporary establishment of a Lover-like relationship between them; if either is lynched the following Day, the other will suicide inmmediately, and you'll get credit for the kill. Usual caveats about potential targets apply.
6. Unlikely Hero: You'll fill the head of the player you choose with dreams of martial arts, demon-slaying, and the last ten minutes of The Karate Kid. Beginning the next Night, your target will become an unstoppable weapon. (S)he will become immune to Night kills (including yours), but if (s)he is targeted for one, (s)he will kill his/her attacker instead. You'll get points for the reciprocal kill. This effect lasts until triggered, after which your target returns to normal.
7. Through the Woods: You'll fill your target's dreams with such fearful imaginings that (s)he will sleepwalk out of his or her bed, out the cabin door, and into the woods. A solitary sleepwalker alone in the woods being an irresistable target for - well, basically everyone - your target will then be the subject of every Night action on that Night, with the exception of Fluffy's. You get credit for any death(s) that result from these events.
8. Dreamreader: I believe you can get me through the ni-hiiiiiiiiiite... Oh, never mind. Some people. With this power, you can witness the dreams (or lack thereof) of a player, and determine his or her status as either vanilla human (boring dreams), nonvanilla human (exciting dreams), or Deadite/Fluffy (no dreams). If, the following morning, you cast the first vote on that target and (s)he is subsequently lynched, you'll get points for the lynching (unless it's Fluffy).
9. I Never Shut Up...: This SPECIAL POWER may be used in addition to any other power on the list, and you may use it TWICE in the game. When you do, you may send a twenty word PM to the moderator, to be delivered in a dream to the other player of your choice.
10. ...And You Can't Kill Me!: With this power, you may slip a portion of your twisted, decaying soul permanently into the dreams of one other living player. This won't work on a Deadite, or on Fluffy. This has no effect on the other player, but it has a very powerful effect on the game. If you are lynched or Night killed, then you will live on in the dreams of the other player; you will still be able to engage in Night actions as if you had never died until your host is killed.
Your host will know that you're there the first time you exercise a power after your own death.
There's only so much of your soul left, by the way, so you can use this power only once.
---------------------------------------------------------------------------------------------------------------------
ADMINISTRATIVE NOTES:
None.