Post by Frank on Nov 13, 2008 14:19:54 GMT -5
Welcome to the game; you are The Famous Actor
ALIGNMENT: Scum
GENERIC: Godfather [Rank: 1]
WIN CONDITION: Deadites control the voting (ie, there are more Deadites than non-Deadites, or there are an equal number of Deadites and non-Deadites and the Deadites control the tiebreaker).
BACKGROUND:
At first glance, there is nothing particularly noteworthy about your appearance or your evident role. You are among at least a dozen minor characters who populate this movie's background, filling in critical chunks of exposition via clunky dialogue sequences. You're the ambitious film student, the oblivious parent, the well-meaning but genially bumbling physics professor. Your lines are few, your character is underwritten, and under most circumstances, you'd be forgotten by the audience by he middle of the film's second act.
But not in this movie. You see, in this movie, you are being played by a Famous Actor Who Really Seems Like He Should Have a Bigger Part, and that can mean only one thing: you're not merely evil, you're the freaking Prince of Darkness. And so you will deliver each line with an intensity to rival anything that hack Branagh managed in any of his three-hour borefest. You will pressure the director to deliver long, lingering close-ups to catch every nuance of your performance. You will storm off to your trailer in a raging fury when the leading lady, who was cast rather more for her cup size than for her Julliard education, proves unable to remember three consecutive lines.
And, as the movie draws to a close, you will reveal that you have been on the side of the Deadites all along - nay, that you have been their master - in a stunning three-minute long monologue in which the only piece of scenery not chewed will be your own toupee.
The only question now is: will this be the kind of horror movie where the snot-nosed starlet and her brainless himbo love interest conquer the evil genius? Or will the last shot of the film be a close on your eyes, as you cackle your way maniacally into your very first Razzie award? Time to find out.
But first, some vital info. You, yourself, are not a Deadite. But you have formed an unholy pact with the Demons, and they have agreed to become your servants in the quest to conquer this dimension, enslave the more attractive members of the human race, and continue to promote the film career of Ashton Kutcher. There are five soldiers at your command: a Deadite General calling himself Evil Ash; an Assassin with the rather excessive title of The Prince of Blades; a disembodied Moose Head; a Skanky Vampire Demon; and a pathetic, forgotten Deadite peon whose name is irrelevant. You yourself are a sorcerer, but it is not your magic that has brought the Deadites to your world. A magic beyond even your own understanding has bound all the Deadites to yourself and to one another, propelling you all toward a common goal, and allowing you to be certain of the loyalty of all of your fellows (translation: consider it mod-confirmed that there is no Scum traitor in this game).
The same dark magic enforces a rigid hierarchy among you; you are the leader of the Deadite collective at the outset of the game. In this capacity, you have the final say on all actions taken by each member of the Deadite collective. Furthermore, should your band ever wrest the influence needed to break ties away from the so-called good guys, that power will also be yours to command. Should you die, these powers will pass to the next-highest-ranked surviving member of your army.
All right, enough talk. Let’s get out there and do some damage. Try not to end up dead, like all your allies.
POWERS:
1. At Night, you may carry out a kill on behalf of the Scum collective, if you choose to do so, by utilizing evil magics from the Dark Book of MacGuffin. Please be sure to read the section entitled “About your Kills” on the Scum Board (http://deaditechat.proboards.com [password: thepit]) for more details, including an important limitation on the Scum kill.
2. You are a human being, and not a Deadite. Any power or game mechanic that affects, detects, or requires the participation of a Deadite will not work on/with you. This does not necessarily mean that you are immune to all powers, nor even to all types of investigation, but you are most surely not a Deadite.
3. The Dark Book of MacGuffin allows you to sow confusion and frustration among your enemies, but only at a price. When one of the Scum kills a Vanilla Townie, or when one of the Deadites under your command is killed, they will not die completely. Instead they will stubbornly cling to some semblance of life, no matter how badly mangled they are. In this condition, a player will not be able to vote or carry out actions, but they will: (1) be able to talk; and (2) count as 1/5 of a Deadite when calculating the win condition. They cannot be lynched or Night killed, but there may be other means by which to remove them from the game.
Your powers involve sacrificing these Undead Deadites to achieve certain ends. Once an Undead Deadite is consumed in this way, (s)he is out of the game for real. The power you receive will depend upon the number of Deadites consumed. Each power below may be used only once during the game. The possible powers are:
SACRIFICE ONE UNDEAD DEADITE: Track one player by Night, and see what they do and who they do it to.
SACRIFICE TWO UNDEAD DEADITES: Role-block one player for one Day/Night cycle.
SACRIFICE THREE UNDEAD DEADITES: Envelop a player in a deep and shadowy darkness. This will make it impossible for that player to be targeted by any ability except a kill. If a player dies while under the influence of this power, the reveal of his or her role will be delayed by one full Day/Night cycle until the shadows part.
SACRIFICE FOUR UNDEAD DEADITES: Redirect your target's action onto a different target, of your choice.
SACRIFICE FIVE UNDEAD DEADITES: Day power - may be used at any time before Dusk to cause an unholy darkness to descend upon the Town, canceling that Day's lynch. This power may be used only once in the game.
ALIGNMENT: Scum
GENERIC: Godfather [Rank: 1]
WIN CONDITION: Deadites control the voting (ie, there are more Deadites than non-Deadites, or there are an equal number of Deadites and non-Deadites and the Deadites control the tiebreaker).
BACKGROUND:
At first glance, there is nothing particularly noteworthy about your appearance or your evident role. You are among at least a dozen minor characters who populate this movie's background, filling in critical chunks of exposition via clunky dialogue sequences. You're the ambitious film student, the oblivious parent, the well-meaning but genially bumbling physics professor. Your lines are few, your character is underwritten, and under most circumstances, you'd be forgotten by the audience by he middle of the film's second act.
But not in this movie. You see, in this movie, you are being played by a Famous Actor Who Really Seems Like He Should Have a Bigger Part, and that can mean only one thing: you're not merely evil, you're the freaking Prince of Darkness. And so you will deliver each line with an intensity to rival anything that hack Branagh managed in any of his three-hour borefest. You will pressure the director to deliver long, lingering close-ups to catch every nuance of your performance. You will storm off to your trailer in a raging fury when the leading lady, who was cast rather more for her cup size than for her Julliard education, proves unable to remember three consecutive lines.
And, as the movie draws to a close, you will reveal that you have been on the side of the Deadites all along - nay, that you have been their master - in a stunning three-minute long monologue in which the only piece of scenery not chewed will be your own toupee.
The only question now is: will this be the kind of horror movie where the snot-nosed starlet and her brainless himbo love interest conquer the evil genius? Or will the last shot of the film be a close on your eyes, as you cackle your way maniacally into your very first Razzie award? Time to find out.
But first, some vital info. You, yourself, are not a Deadite. But you have formed an unholy pact with the Demons, and they have agreed to become your servants in the quest to conquer this dimension, enslave the more attractive members of the human race, and continue to promote the film career of Ashton Kutcher. There are five soldiers at your command: a Deadite General calling himself Evil Ash; an Assassin with the rather excessive title of The Prince of Blades; a disembodied Moose Head; a Skanky Vampire Demon; and a pathetic, forgotten Deadite peon whose name is irrelevant. You yourself are a sorcerer, but it is not your magic that has brought the Deadites to your world. A magic beyond even your own understanding has bound all the Deadites to yourself and to one another, propelling you all toward a common goal, and allowing you to be certain of the loyalty of all of your fellows (translation: consider it mod-confirmed that there is no Scum traitor in this game).
The same dark magic enforces a rigid hierarchy among you; you are the leader of the Deadite collective at the outset of the game. In this capacity, you have the final say on all actions taken by each member of the Deadite collective. Furthermore, should your band ever wrest the influence needed to break ties away from the so-called good guys, that power will also be yours to command. Should you die, these powers will pass to the next-highest-ranked surviving member of your army.
All right, enough talk. Let’s get out there and do some damage. Try not to end up dead, like all your allies.
POWERS:
1. At Night, you may carry out a kill on behalf of the Scum collective, if you choose to do so, by utilizing evil magics from the Dark Book of MacGuffin. Please be sure to read the section entitled “About your Kills” on the Scum Board (http://deaditechat.proboards.com [password: thepit]) for more details, including an important limitation on the Scum kill.
2. You are a human being, and not a Deadite. Any power or game mechanic that affects, detects, or requires the participation of a Deadite will not work on/with you. This does not necessarily mean that you are immune to all powers, nor even to all types of investigation, but you are most surely not a Deadite.
3. The Dark Book of MacGuffin allows you to sow confusion and frustration among your enemies, but only at a price. When one of the Scum kills a Vanilla Townie, or when one of the Deadites under your command is killed, they will not die completely. Instead they will stubbornly cling to some semblance of life, no matter how badly mangled they are. In this condition, a player will not be able to vote or carry out actions, but they will: (1) be able to talk; and (2) count as 1/5 of a Deadite when calculating the win condition. They cannot be lynched or Night killed, but there may be other means by which to remove them from the game.
Your powers involve sacrificing these Undead Deadites to achieve certain ends. Once an Undead Deadite is consumed in this way, (s)he is out of the game for real. The power you receive will depend upon the number of Deadites consumed. Each power below may be used only once during the game. The possible powers are:
SACRIFICE ONE UNDEAD DEADITE: Track one player by Night, and see what they do and who they do it to.
SACRIFICE TWO UNDEAD DEADITES: Role-block one player for one Day/Night cycle.
SACRIFICE THREE UNDEAD DEADITES: Envelop a player in a deep and shadowy darkness. This will make it impossible for that player to be targeted by any ability except a kill. If a player dies while under the influence of this power, the reveal of his or her role will be delayed by one full Day/Night cycle until the shadows part.
SACRIFICE FOUR UNDEAD DEADITES: Redirect your target's action onto a different target, of your choice.
SACRIFICE FIVE UNDEAD DEADITES: Day power - may be used at any time before Dusk to cause an unholy darkness to descend upon the Town, canceling that Day's lynch. This power may be used only once in the game.