Post by Frank on Nov 13, 2008 14:21:18 GMT -5
Welcome to the game; you are the Candarian Demon Moose
ALIGNMENT: Scum
GENERIC: Watcher [Rank: 4]
WIN CONDITION: Deadites control the voting (ie, there are more Deadites than non-Deadites, or there are an equal number of Deadites and non-Deadites and the Deadites control the tiebreaker).
BACKGROUND:
Under the flickering infernal light of the thrice-blighted Hell dimension that spawned you, you are a figure to behold. You stand twelve feet from taloned toe to the point of your topmost horn, and you are covered with plates of protective armor far stronger than any steel in your or any world. Entire armies have been known to cower in fear at the approach of your awesome visage, or to suffer under your axe for their temerity. You’ve never been much of a thinker, preferring instead to leave strategic planning to those with more developed frontal cortexes and fewer serrated fangs. But when it comes to the kicking of ass, yours is a pure and inarguable genius; you are accustomed to the ground trembling beneath your feet, both literally and metaphorically speaking.
Which is why it came as such an unpleasant surprise, when you were drawn into this dimension with a group of your fellows, to learn that the form you had been given in this reality was that of a stuffed moose head.
This will call for a change in tactics. Even as a moose head, you're pretty bad-ass, and killing these weak little pink things won't be much of a challenge. You can't exactly wreak the kind of havoc to which you are accustomed without your weapons or, you know, your arms, but what you've lost in sheer force you've gained in stealth - no one really pays a lot of attention to a stuffed moose head, after all. You can keep a plastic eye on the humans at Nght, and none of them will be any the wiser.
But first, some vital info: There are six members of your little army. The others are the great general called Evil Ash; an Assassin with the rather excessive title of The Prince of Blades; a Skanky Vampire Demon; and a pathetic, forgotten peon whose name is irrelevant. In an ironic twist, you are led by a human, a twisted sorcerer played by the most Famous Actor in the picture. You are individuals, but you are collectively bound by a dark magic far beyond the ken of even your leader. This magic propels you all toward a common goal, and allows you to be certain of the loyalty of all six of your fellows (translation: consider it mod-confirmed; there is no Scum traitor in this game).
The same dark magic enforces a rigid hierarchy among you, and you personally rank fourth. The surviving Deadite with the highest rank is responsible for making decisions for the Deadite collective; if the Deadites should ever wrest the influence needed to break ties away from the wretched humans, that power falls to the highest-ranking living Deadite.
All right, enough talk. Let’s get out there and do some damage. Try not to end up dead. Well, deader than you already are, I guess.
POWERS:
1. At Night, you may carry out a kill on behalf of the Scum collective, if you are chosen to do so, by utilizing your large moose teeth. Please be sure to read the section entitled “About your Kills” on the Scum Board (xxx.xxxx.xxx; password: thepit) for more details.
2. On Nights when you do not kill, you may instead select any player as your target to Watch Over for the Night. You will take up residence outside the door of your chosen player. If your target is targeted by any other player or players, you will be able to identify the target-er, and what they attempted to do. If more than one player targets your target, you will learn the who and the what, but not which who did what. Make sense? Good.
---------------------------------------------------------------------------------------------------------------------
ADMINISTRATIVE NOTES:
None.
ALIGNMENT: Scum
GENERIC: Watcher [Rank: 4]
WIN CONDITION: Deadites control the voting (ie, there are more Deadites than non-Deadites, or there are an equal number of Deadites and non-Deadites and the Deadites control the tiebreaker).
BACKGROUND:
Under the flickering infernal light of the thrice-blighted Hell dimension that spawned you, you are a figure to behold. You stand twelve feet from taloned toe to the point of your topmost horn, and you are covered with plates of protective armor far stronger than any steel in your or any world. Entire armies have been known to cower in fear at the approach of your awesome visage, or to suffer under your axe for their temerity. You’ve never been much of a thinker, preferring instead to leave strategic planning to those with more developed frontal cortexes and fewer serrated fangs. But when it comes to the kicking of ass, yours is a pure and inarguable genius; you are accustomed to the ground trembling beneath your feet, both literally and metaphorically speaking.
Which is why it came as such an unpleasant surprise, when you were drawn into this dimension with a group of your fellows, to learn that the form you had been given in this reality was that of a stuffed moose head.
This will call for a change in tactics. Even as a moose head, you're pretty bad-ass, and killing these weak little pink things won't be much of a challenge. You can't exactly wreak the kind of havoc to which you are accustomed without your weapons or, you know, your arms, but what you've lost in sheer force you've gained in stealth - no one really pays a lot of attention to a stuffed moose head, after all. You can keep a plastic eye on the humans at Nght, and none of them will be any the wiser.
But first, some vital info: There are six members of your little army. The others are the great general called Evil Ash; an Assassin with the rather excessive title of The Prince of Blades; a Skanky Vampire Demon; and a pathetic, forgotten peon whose name is irrelevant. In an ironic twist, you are led by a human, a twisted sorcerer played by the most Famous Actor in the picture. You are individuals, but you are collectively bound by a dark magic far beyond the ken of even your leader. This magic propels you all toward a common goal, and allows you to be certain of the loyalty of all six of your fellows (translation: consider it mod-confirmed; there is no Scum traitor in this game).
The same dark magic enforces a rigid hierarchy among you, and you personally rank fourth. The surviving Deadite with the highest rank is responsible for making decisions for the Deadite collective; if the Deadites should ever wrest the influence needed to break ties away from the wretched humans, that power falls to the highest-ranking living Deadite.
All right, enough talk. Let’s get out there and do some damage. Try not to end up dead. Well, deader than you already are, I guess.
POWERS:
1. At Night, you may carry out a kill on behalf of the Scum collective, if you are chosen to do so, by utilizing your large moose teeth. Please be sure to read the section entitled “About your Kills” on the Scum Board (xxx.xxxx.xxx; password: thepit) for more details.
2. On Nights when you do not kill, you may instead select any player as your target to Watch Over for the Night. You will take up residence outside the door of your chosen player. If your target is targeted by any other player or players, you will be able to identify the target-er, and what they attempted to do. If more than one player targets your target, you will learn the who and the what, but not which who did what. Make sense? Good.
---------------------------------------------------------------------------------------------------------------------
ADMINISTRATIVE NOTES:
None.