total
New Member
Posts: 3
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Post by total on Jan 26, 2010 16:30:20 GMT -5
Oh, just read the scum-thread... me and my big mouth *lol*
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Post by Hoopy Frood on Jan 26, 2010 20:18:11 GMT -5
I never lay low as a power role.
Then again, I've never played vanilla. I just don't lay low as a poster.
Though, with Idle's board being blocked at work, the next time I play on his board my participation will be dramatically reduced from what it was.
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total
New Member
Posts: 3
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Post by total on Jan 27, 2010 13:28:37 GMT -5
The strange thing in this game has been - I think - that people have posted and have been (somewhat) around. But still all the "usual suspects" hasn't come up.
I'd like to hear what you all think of a mass claim - it's the first (and might be the last time) I'll ever bring that up in a game. But I was desperate to get people to talk. I'm not very good with claims - because I always think the MOD could have something up their sleeve.
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Post by special on Jan 27, 2010 18:42:40 GMT -5
The strange thing in this game has been - I think - that people have posted and have been (somewhat) around. But still all the "usual suspects" hasn't come up. I'd like to hear what you all think of a mass claim - it's the first (and might be the last time) I'll ever bring that up in a game. But I was desperate to get people to talk. I'm not very good with claims - because I always think the MOD could have something up their sleeve. I think a mass claim is probably a good idea. I'm surprised more Town aren't on it. They've given the Scum too much time (each Day and overall) to develop their plan for claiming. I think 2 things play against Scum in a mass claim. First is their uncertainty. They know they're lying and they do everything to make it seem like they aren't. Especially with storyteller role's this can led them to question themselves and it might show. Second is that early in the game especially, they don't want to be counterclaimed. So they might go out of their way to claim something they feel won't be in the game. In sach's Simpletown2, by the end, it was apparent to everyone that we had a 4 faction game. We had a bunch of really odd fake Town claims, like Little Bo Peep and Paranoid Freak early enough in the game. By the time it got to late game, everyone knew these claims weren't true. Had there been any Town left at that point, we'd have all hung, but since everyone left was lying it played out. I'm not sure if that example applies here, but it's a time when an early push to claim might help the Town
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Post by Hoopy Frood on Jan 27, 2010 19:02:45 GMT -5
In sach's Simpletown2, by the end, it was apparent to everyone that we had a 4 faction game. We had a bunch of really odd Town, like Little Bo Peep and Paranoid Freak early enough in the game. By the time it got to late game, everyone knew these claims weren't true. Had there been any Town left at that point, we'd have all hung, but since everyone left was lying it played out. I'm not sure if that example applies here, but it's a time when an early push to claim might help the Town Yeah, that was an interesting game. None of us realized how anti-town that game was when looking at the design. (I didn't become spoiled until after he was finished and announced the thing, but nothing seemed out of whack to me.) It wasn't until things played out that it became clear that town didn't stand a chance, even with them all being masons.
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Post by Frank on Jan 31, 2010 8:44:40 GMT -5
Anybody still out there? The Scum are about to make a huge mistake, by killing mhaye instead of tomscud. They need as many lynchable players alive as they can get going into the endgame; why not eliminate the one player who will never be lynched instead of playing games with a player who definitely can be? They're thinking too much about powers at this point.
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Post by special on Jan 31, 2010 11:11:38 GMT -5
Anybody still out there? The Scum are about to make a huge mistake, by killing mhaye instead of tomscud. They need as many lynchable players alive as they can get going into the endgame; why not eliminate the one player who will never be lynched instead of playing games with a player who definitely can be? They're thinking too much about powers at this point. Yikes, but will that be enough to overcome the Town's inertia? Is Natlaw Town still? Is Sister being honest about her investigations and results? Town is still concerned that they're facing 4 Scum. The Scum are relatively well hidden despite nphase's feelings otherwise.
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Post by Frank on Feb 1, 2010 9:10:13 GMT -5
Since this is the spoiler board, I will say, Natlaw is currently a Serial Killer; Sister Coyote has been perfectly honest.
I need some feedback. Precambrian Mollusc hasn't posted since several Days ago. If I modkill him, it will result in a lynch-or-lose situation for Town toDay. If I don't modkill him, it seems kind of unfair to everyone. What should I do?
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Post by Pleonast on Feb 1, 2010 13:26:24 GMT -5
I need some feedback. Precambrian Mollusc hasn't posted since several Days ago. If I modkill him, it will result in a lynch-or-lose situation for Town toDay. If I don't modkill him, it seems kind of unfair to everyone. What should I do? You should precisely follow the rules you've stated. Although, I'm having a hard time finding the rules. Where do you state your policy towards lurkers?
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Post by Frank on Feb 1, 2010 14:27:25 GMT -5
I need some feedback. Precambrian Mollusc hasn't posted since several Days ago. If I modkill him, it will result in a lynch-or-lose situation for Town toDay. If I don't modkill him, it seems kind of unfair to everyone. What should I do? You should precisely follow the rules you've stated. Although, I'm having a hard time finding the rules. Where do you state your policy towards lurkers? The rules indicate that my policy is there is no set policy. I don't like explicit rules regarding participation that can be gamed, exploited, or manipulated (eg, Townies deliberately courting modkill). So basically, it's up to best judgment regarding what's fairest. My instinct says to do nothing. I haven't modkilled other nonparticipants. A modkill right now basically ends the game, since there is zero chance that the Town won't kill either Sister Coyote or Natlaw toDay. But I am usually wrong, and I'm looking for someone to tell me why I'm wrong in this case. :-)
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Post by Pleonast on Feb 1, 2010 16:53:23 GMT -5
If a moderator does do mod-kills, they should be done in the least disruptive way possible. Since this prospective mod-kill would be game-ending, and not doing it will not greatly disadvantage either team, it seems to me not mod-killing is the way to go.
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Post by special on Feb 2, 2010 22:10:57 GMT -5
drainbead sniffs some PIS on Bill
Let's see if she runs with it. It just might be the break Town needs. or if Bill can claim something to escape it
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Post by Hoopy Frood on Feb 3, 2010 21:30:16 GMT -5
So I'm curious as to why Natlaw decided to go SK. I think it was a little too early to try to win as a third party when he decided to jump alignments.
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Post by Frank on Feb 4, 2010 8:37:41 GMT -5
I accidentally deleted the PM Natlaw sent me, but the basic gist was that while he figured it'd be easier to win as Town, he also thought it would be much more fun to play SK and get to use his toys.
He has a path to victory, but it's a narrow one indeed. It's 5T - 3S - 1PFK right now. If they lynch Sister Coyote toDay, it'll be 4T (tomscud, PCM, drainbead, mhaye) - 3S (nphase, skeezix, BillMC) - 1 PFK (Natlaw). The Scum will kill someone, probably tomscud, toNight. Tomorrow dawns at 3T - 3S - 1PFK. This will be lynch-or-lose for the Town, so killing Natlaw would be highly unwise for them. If they blow it, Natlaw is screwed along with everyone, but if they lynch, say, nphase, then they go into the following Night at 3T - 2S - 1PFK. Scum kill, say, mhaye. 2T - 2S - 1PFK. Natlaw kills that Night, too, and (hopefully for his sake) kills Scum. 2T - 1S - 1PFK. Endgame, in which Town cannot win but can choose between Nat and the Scum for the win.
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Post by special on Feb 4, 2010 17:03:40 GMT -5
2T - 1S - 1PFK. Endgame, in which Town cannot win but can choose between Nat and the Scum for the win. There is still a possibility for a Town Win....they just have to lynch Town..... Then it goes to Night at 1-1-1 We had a situation like that in Simpletown 2. The killing parties killed each other and the non-killing party won.
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