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Post by innerstickler on Mar 20, 2012 11:21:49 GMT -5
No, I'm talking about his repeated statements that Gaderene is town when he knows very well his power makes no statement about the alignment of the target.
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Post by watcher on Mar 20, 2012 12:29:04 GMT -5
I honestly think Peeker has completely skimmed his pm and is working under the asumption that only another Town player would be able to receive mod confirmation of his role etc.
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Post by innerstickler on Mar 20, 2012 14:00:51 GMT -5
Apparently he's told story that he has some gambit running where he's using gad's response to the idea only townies can receive peek's message to decide whether gad is town or scum. But at some point, he has to come clean. If gad dies, town would be completely correct to lynch peeker. It would be wrong and a mislynch but it would be town's most logical move. If peeker dies, his flip will in turn confirm Gad and then if Gad dies or scum win, there are going to be several townspeople angry with Peeker and with story. I know that I would be pissed as hell.
If you're going to lie, do it for a reason and get something from it. Don't just fuck with town because you can.
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Post by Pleonast on Mar 20, 2012 14:27:24 GMT -5
I'm not sure why scum haven't yet killed peeker. They know it's a lie--don't give a chance for that fact to come out.
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Post by innerstickler on Mar 20, 2012 14:54:35 GMT -5
They appear to be under the impression that peeker's flip will eliminate gad's status as confirmed. I'm not sure why they think that, though.
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Post by Hoopy Frood on Mar 20, 2012 20:45:12 GMT -5
Are we talking about Zsasz or whatever his name is? I've never had the mindset of thinking vigs are cons to town but I suppose if you really hate the role, he's as good a target as anything. I don't think vigs are cons to town at all, and never understood the mindset of those who do. However, compulsory vigs are a different matter. Because they must kill. Granted, they aren't as harmful as a serial killer, but there are a lot of people who feel the best thing a compulsory vig can do is try to get himself killed. (But not by lynch, since you guarantee a mislynch.) I haven't seen enough games with compulsory vigs to really form an opinion one way or the other myself But there's a reason most compulsory vigs can't shoot themselves. It's because many would (at a cost of half a mislynch).
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Post by innerstickler on Mar 20, 2012 21:18:29 GMT -5
My answer to compulsory vigs is always the same. If the lynch is hotly contested between two people and the lynched player is town, that night kill the runner up. If it's contested and the lynched player is scum or there isn't a contest or you as the vig are unsure, kill one of the players with the lowest post count. I feel very certain that following this strategy will make vigs one of the most useful players in the game.
If the moderator has put a compulsory vig in the game, they've balanced it assuming the vig is playing every night.
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Post by Pleonast on Mar 21, 2012 16:38:05 GMT -5
What is Meeko thinking? Keeping a player alive because they've suggested tactics that Meeko likes is a really poor tactic.
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Post by innerstickler on Mar 21, 2012 23:15:09 GMT -5
I agree with Lightfoot. When a detective shares scum results immediately in the day, it's bad for town. As long as they get the info out there by mid-Day I have no problem with it. Cookies can post all day long about how many brains make light work but the truth of the matter is that when you hand town a lynch on a silver platter, they shut up and don't do shit. And this group doesn't need any help in the not posting department.
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Post by catinasuit on Mar 22, 2012 3:37:21 GMT -5
Just curious storyteller, what were the Night 2 actions?
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Post by Frank on Mar 22, 2012 16:29:04 GMT -5
In case anyone is wondering why I have been so absent: I have received fifty nine separate messages from SBrown/Roosh with questions and stuff - keeping up with his and everyone else's questions is taking up A LOT of time!
I'll fill in all the missing pieces tonight/tomorrow.
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Post by Pleonast on Mar 22, 2012 16:33:38 GMT -5
Town finally makes a lynch that helps their victory condition and hurts scum's!
And I think Idle is vulnerable. Either to a lynch or to being Night-killed by the compulsory Vigilante--perfect target for them.
The main thing standing in the way of a town win at this point is Gadarene's confirmed status. Scum really need to eliminate peeker.
Oh, and the PFK hiding in plain sight.
~ ~ ~ ~ ~
Updating town vs scum score...
D1: 19 town, 6 scum, 5 3rd, 1 pfk. town needs to eliminate 7 players (= 6 scum + 1 pfk); scum needs to eliminate 19 players (= 19 town - 6 scum + 5 3rd + 1 pfk). Town advantage +5 (= 19 - 7*2). With lynch of 3rd: town 7 (6+1), scum 18 (19-6+4+1). Town advantage +4. With Day kill of scum: town 6 (5+1), scum 19 (19-5+4+1). Town advantage +7.
D2: 18 town, 4 scum, 3 3rd, 1 pfk. town 5 (4+1), scum 18 (18-4+3+1). Town advantage +8. With lynch of 3rd: town 5 (4+1), scum 17 (18-4+2+1). Town advantage +7.
D3: 17 town, 4 scum, 1 3rd, 1 pfk. town 5 (4+1), scum 15 (17-4+1+1). Town advantage +5. With lynch of scum: town 4 (3+1), scum 16 (17-3+1+1). Town advantage +8.
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Post by Pleonast on Mar 22, 2012 16:35:48 GMT -5
I have received fifty nine separate messages from SBrown/Roosh with questions and stuff You set yourself up for that with that role.
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Post by special on Mar 22, 2012 19:26:40 GMT -5
I like Bill's play so far.
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Post by Frank on Mar 23, 2012 11:58:08 GMT -5
Sister Coyote, who just joined on as Zsasz, is going to kill Chronos toNight (I guess barring the interference of some other player). I'm a little surprised that neither Dirx nor Sister C seems to be even mildly suspicious of texcat. I know it's theoretically possible that there is both a mandatory and an optional Vig in a game... but not even a twinge?
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