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Post by sachertorte on Nov 9, 2010 13:39:51 GMT -5
I would also point out that Normal Phase's power is remarkably powerful in the endgame. For example, with Cookies being the clear lynch, Normal Phase will have the opportunity to investigate Mrs. McGinty's hopefully forthcoming claim of trap setting (Hopefully Mrs. McGinty will be able to claim, but I think she's AFK for the forseeable future). The open-ended-ness of Normal's powers is what is so powerful. She can essentially investigate anything. She was able to confirm Mahaloth. She is also in position to confirm Mrs. McGinty. (1) Mrs. McGinty claims (2) She explains her trap (3) Normal Phase investigates, "who set a trap to kill the killer of Normal Phase?"
Of course Normal will die tonight anyway, but the role is still very powerful. (4) Unless Natlaw still has a protect.
Even without Stanislaus, Normal Phase's power is quite powerful. She didn't need Mahaloth's number, and she won't need Mrs. McGinty's
I think we dropped the ball on Normal Phase's power. I read the role as needing the other half to be useful, but that isn't the case. Normal's power is quite useful in and of itself in confirming claimed actions took place. It's an interesting result that I did not foresee.
Also Stanislaus is slated to die Today too. But unlike Normal Phase, Stanislaus's power is useless alone.
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Post by Frank on Nov 9, 2010 14:02:08 GMT -5
I would also point out that Normal Phase's power is remarkably powerful in the endgame. For example, with Cookies being the clear lynch, Normal Phase will have the opportunity to investigate Mrs. McGinty's hopefully forthcoming claim of trap setting (Hopefully Mrs. McGinty will be able to claim, but I think she's AFK for the forseeable future). The open-ended-ness of Normal's powers is what is so powerful. She can essentially investigate anything. She was able to confirm Mahaloth. She is also in position to confirm Mrs. McGinty. (1) Mrs. McGinty claims (2) She explains her trap (3) Normal Phase investigates, "who set a trap to kill the killer of Normal Phase?" Of course Normal will die tonight anyway, but the role is still very powerful. (4) Unless Natlaw still has a protect. Even without Stanislaus, Normal Phase's power is quite powerful. She didn't need Mahaloth's number, and she won't need Mrs. McGinty's I think we dropped the ball on Normal Phase's power. I read the role as needing the other half to be useful, but that isn't the case. Normal's power is quite useful in and of itself in confirming claimed actions took place. It's an interesting result that I did not foresee. Also Stanislaus is slated to die Today too. But unlike Normal Phase, Stanislaus's power is useless alone. Yeah, I genuinely never considered the (should-have-been-obvious) possibility that the Normal Phase role could be used the way she used it. I like the basic mechanic, but next time I will execute it in a different, simpler way. I'm totally doing another one, by the way. Maybe a little less elaborate and more straightforward, but another one all the same.
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Post by sachertorte on Nov 9, 2010 14:26:04 GMT -5
A simple, though frustrating fix is to give non-player codes to actions that did not take place (and of course telling the role of this fact). That way, if Normal gets a code back, she doesn't know that "the action took place" versus "the action did not take place" if she gets no code. She would need Stanislaus to match the code to a person to get something useful.
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Post by sachertorte on Nov 9, 2010 14:27:34 GMT -5
I've been tinkering with a Dual Time-Zone game where there is always Day and Always Night so that there is always something going on. If you'd like to collaborate, that might be fun.
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Post by sachertorte on Nov 9, 2010 18:12:25 GMT -5
Scum are screwed. Normal Phase is sharp enough to know that she needs to investigate Mrs. McGinty's claim.
Mrs. McGinty seems smart enough to know that she needs to set her trap on Normal Phase again Tonight.
Either scum don't kill Normal Phase and she winds up confirming Mrs. McGinty, thus ensuring that Normal Phase lives on; or they kill Normal Phase and lose a scum -- and confirm Mrs. McGinty anyway.
That's a bad place to be.
Scum need to have OAOW kill Normal Phase and take the bullet, but that leaves Nanook all by his lonesome against a large number of Town. I guess he could pull it off, but it will be hard. And if he does pull it off, it will be a long and demoralizing process. I think there are quite a few people still alive right?
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Post by sachertorte on Nov 9, 2010 18:38:46 GMT -5
After Cookies dies, there's no way for Scum to win right? That's 13 Town to 2 Scum going into the night. Assuming scum achieve the optimal where they kill Normal Phase (They have to, otherwise NP will investigate whoever they DO kill), Mrs. McGinty kills whoever kills NP.
By morning we have 12 Town and 1 scum left. Nanook would need to push 6 mislynches to win. Yikes! I don't think there are 6 players 'more' scummy than Nanook. He will have to be perfect in getting: Total Lost Texcat lilflower USCDiver Hal Briston
lynched, then he needs ONE MORE.
I don't know if any of: Mahaloth Oy! Normal Phase Drain Bead Mrs. McGinty Stanislaus brewha Natlaw
Are lynchable before Nanook.
Plus they have brewha roleblocking and confirming non-killers each night.
Ouch. This one is pretty much forked.
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Post by sachertorte on Nov 9, 2010 18:43:56 GMT -5
I suppose brewha could muff things up by blocking Mrs. McGinty. That's actually a strong possibility since brewha is too willing to believe OAOW since OAOW confirmed the block on Night Two.
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Post by Frank on Nov 10, 2010 8:34:55 GMT -5
I agree with you, sach. Once Cookies dies (Stanislaus dies with her, remember, but that's almost incidental at this point), the game is basically over, barring a miracle.
But wait - why not kill McGinty toNight? Then kill Normal Phase toMorrow Night. Now Wanderers and Nanook are still alive, and... well, anything's possible. Wanderers should claim and say he role investigated Mahaloth and Mahaloth is a Demon.
Ugh, I don't know, it seems impossible.
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Post by sachertorte on Nov 10, 2010 9:56:07 GMT -5
I agree with you, sach. Once Cookies dies (Stanislaus dies with her, remember, but that's almost incidental at this point), the game is basically over, barring a miracle. But wait - why not kill McGinty toNight? Then kill Normal Phase toMorrow Night. Now Wanderers and Nanook are still alive, and... well, anything's possible. Wanderers should claim and say he role investigated Mahaloth and Mahaloth is a Demon. Ugh, I don't know, it seems impossible. Yes. That is correct. Killing McGinty is the correct scum move. If Town gets McGinty to shoot Cookies Today, won't that just kill Stanislaus instead? It's NOT a lynch. Yikes! That would be bad for Mrs. McGinty.
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Post by innerstickler on Nov 10, 2010 11:50:15 GMT -5
Yeah, my understanding of the setup would be that Mrs. McGinty would simply kill Stanislaus. So I am all for this plan because I wanted Cookies to win and I'm irritated that she's gonna lose.
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Post by sachertorte on Nov 10, 2010 12:33:46 GMT -5
Cookies still won't win. But I agree, it would be more entertaining to see McGinty try to shoot Cookies, Fail and wind up killing Stanislaus instead. The color will really moderate the Town's reaction. McGinty will be toast the next Day.
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Post by innerstickler on Nov 10, 2010 12:35:21 GMT -5
I realize that but I'd like to see her take down as many other people as possible. It's a pettiness thing.
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Post by astralrejection on Nov 10, 2010 15:40:46 GMT -5
I don't think it's gonna happen, but I'd like to see it too. Too many cool things in this game never coming to light. I'd support Story bending the rules a little and letting McGinty shoot immediately, just because it would be awesome
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Post by sachertorte on Nov 10, 2010 16:02:13 GMT -5
The town might blame McGinty for Stanislaus's death anyway.
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Post by tomscud on Nov 10, 2010 19:24:26 GMT -5
I'm a little annoyed that no one decided to try to kill Natlaw last night, given that he would have been fully capable of protecting himself.
I was musing about claiming to be Nanook's found-Mason buddy; wish I'd actually done it, though I'd probably have made a mistake in the fake PM if I did so.
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